SigmaS

KZ
101 matches tracked
Last updated:

How does SigmaS play?

K/R 0.71 ADR 78.1 from 101 matches
Player type
Gets the frags with the AWP
Far more AWP kills than the level 4 average.
AWPer
better than most on level 4 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 11%+1 pp better than 76%
Opening duels won 58%+9 pp better than 98%

Clutch

Average
Last one alive
Clutch 1v1 won 40%+3 pp better than 65%
Clutch 1v2 won 15%−7 pp better than 18%
Clutch kills per match 1.4−0.3 better than 30%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 26%−17 pp better than 1%
AWP share of kills 42%+31 pp better than 99%
K/D 1.04+0.08 better than 86%
Pistol kills per match 2.2

Impact

Average
Damage and big rounds
Rounds with 2K 13.6%+1.0 pp better than 81%
Rounds with 3K 2.9%−0.8 pp better than 23%
MVPs per match 2.0−0.1 better than 50%
4Ks and aces 15x 4K, 0 aces in 80 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 41%+6 pp better than 87%
Utility damage per round 5.7+1.9 better than 85%
Enemies flashed per round 0.26+0.02 better than 58%
Rounds with a death 68%−5 pp better than 95%

Progress

One value per month, dashed line is the Level 4 average
▲ Improved
Win rate +6 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, ADR −6.5, Headshots −2 pp

Aug to Sep 2026 compared with Jun 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: June 2026 with 0.77. Last 3 months: 0.70 (at the start 0.77).

Patterns

From the last 101 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −3 ELO
53 matches · 53% wins
Between 18:00 and 24:00 +50 ELO, win rate 45%

SigmaS loses the most ELO on Dust 2: −3 ELO, 53% wins

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Most kills in a match: 29 · Dust 2

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 253
53% better than 62%
0.72 better than 62%
78.6 better than 59%
-
60% of 210 duels better than 97%
38% of 39 situations better than 55%
Anubis24
54% better than 68%
0.76 better than 80%
83.0 better than 77%
-
58% of 116 duels better than 91%
40% of 15 situations better than 56%
Mirage10
40% -
0.65 -
68.8 -
-
58% of 31 duels -
33% of 3 situations -
Inferno4
50% -
0.69 -
82.3 -
-
58% of 12 duels -
0% of 1 situations -
Ancient3
67% -
0.66 -
69.5 -
-
56% of 9 duels -
0% of 1 situations -
Nuke3
67% -
0.56 -
64.6 -
-
40% of 5 duels -
33% of 3 situations -
Overpass3
67% -
0.61 -
63.6 -
-
46% of 13 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SigmaS plays

Biggest strength: Opening duels won at 58%. That is better than 98% of players on level 4. Most room to improve: Headshot rate at 26%. That is better than only 1% of players on level 4. On average 15.1 kills per match, 26% of them headshots. The strongest map is Anubis with a 54% win rate in 24 matches. In 80 matches with detailed stats: 15 4Ks and 0 aces. SigmaS loses the most ELO on Dust 2 (−3 ELO, win rate 53%). Things go best on Anubis (+22 ELO, win rate 54%). Improved over the last three months: Win rate +6 pp. Got weaker: K/R −0.07, ADR −6.5, Headshots −2 pp.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.