SigmaBoy6763

Poland
310 matches tracked 75 matches in 30 days
Last updated:

How does SigmaBoy6763 play?

Rating 0.97 K/R 0.72 ADR 82.9 from 310 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 310 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 12% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 28%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. More 1v1 and 1v2 wins than the level 9 average.
EntryClutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (274 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 97%
Opening duels won 48%−2 pp · Ø 50% better than 31%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 80%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 77%
AWP share of kills 6%−4 pp · Ø 10% better than 33%
K/D 0.95−0.05 · Ø 1.00 better than 29%
Pistol kills per match 2.1
Knife kills 11 in 310 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 12.5%−0.7 pp · Ø 13.2% better than 34%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 60%
MVPs per match 2.6+0.4 · Ø 2.2 better than 86%
4Ks and aces 39x 4K, 4 aces in 274 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 4.0−0.3 · Ø 4.3 better than 46%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 70%
Deaths per round 76%+4 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +633
= Stayed the same
K/R at 0.72, Rating at 0.97, Headshots at 53%
▼ Got worse
ADR −4.7, Win rate −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.72 (at the start 0.74). Just below the average (0.73).

Patterns

From the last 310 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −90 ELO
32 matches · 44% win rate
On Anubis −46 ELO
32 matches · 44% win rate
On Sundays −64 ELO, win rate 46%

SigmaBoy6763 loses the most ELO in match 3 of the day: −90 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.69 · Anubis
  2. Most kills in a match: 34 · Mirage
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 310 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage113
45% better than 30%
0.75 better than 62%
86.2 better than 81%
1.02 better than 54%
48% of 703 duels better than 37%
37% of 49 situations better than 47%
Ancient60
62% better than 84%
0.71 better than 37%
79.8 better than 46%
0.94 better than 23%
49% of 367 duels better than 39%
35% of 26 situations better than 42%
Dust 234
59% better than 78%
0.73 better than 55%
85.3 better than 78%
0.96 better than 33%
54% of 209 duels better than 71%
50% of 16 situations better than 81%
Anubis32
44% better than 26%
0.74 right on the average
85.4 better than 75%
1.01 better than 46%
47% of 190 duels better than 27%
47% of 15 situations better than 75%
Inferno23
61% better than 78%
0.77 better than 67%
87.9 better than 82%
1.00 better than 38%
46% of 139 duels better than 22%
20% of 10 situations better than 13%
Cache19
58% -
0.72 -
83.2 -
0.97-
49% of 120 duels -
25% of 8 situations -
Nuke19
37% better than 7%
0.64 better than 5%
75.1 better than 16%
0.84 better than 2%
47% of 145 duels better than 23%
50% of 8 situations better than 76%
Aim_crashz_dust_1on14
50% -
0.51 -
61.4 -
0.85-
51% of 80 duels -
51% of 80 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SigmaBoy6763 plays

Across 310 matches SigmaBoy6763 averages K/R 0.72, ADR 82.9 and a rating of 0.97. Biggest strength: Rounds with first kill at 15%, better than 97% of level 9 players. Most room to improve: Deaths per round at 76%, better than only 12% of level 9 players. Averages 15.5 kills per match with 53% headshots. The strongest map is Ancient with a 62% win rate in 60 matches. In 101 of 310 matches the rating was 1.10 or higher (33%), in 144 it was below 0.90. In 274 matches with detailed stats: 39 4Ks and 4 aces. Best month by rating: August 2026 at 1.07. SigmaBoy6763 loses the most ELO in match 3 of the day (−90 ELO, win rate 44%). Things go best on Ancient (+145 ELO, win rate 62%). Match no. 2 of the day goes best: 56% win rate, +41 ELO. Improved over the last three months: ELO +633. Got weaker: ADR −4.7, Win rate −6 pp. Unchanged in recent months: K/R at 0.72, Rating at 0.97, Headshots at 53%. Last 30 days: 75 matches, win rate 40%, net ELO −10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.