Sigaaaaa-

Russia
On FACEIT since 2016 172 matches tracked 61 matches in 30 days
ELO ▲ 55
2,115
30-day peak: 2,334
Rank EU
#173,660
Russia #49,262 in Russia
Last updated:

How does Sigaaaaa- play?

Rating 1.11 (from 122 matches) K/R 0.77 ADR 85.7 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 122 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 27% normal 0.90 to 1.09 29% weak 0.75 to 0.89 12% very weak below 0.75 11%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

3.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 39%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 3.2+1.5 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.03).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 1.19+0.16 · Ø 1.03 better than 91%
Pistol kills per match 2.9
Knife kills 2 in 172 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.4%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 78%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 26%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 16x 4K, 2 aces in 101 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 7.5+3.3 · Ø 4.2 better than 97%
Enemies flashed per round 0.57+0.28 · Ø 0.29 better than 96%
Deaths per round 65%−7 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +376
= Stayed the same
K/R at 0.77, Rating at 1.10, ADR at 86.6, Win rate at 51%
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.77 (at the start 0.78). Slightly above the average (0.74).

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −43 ELO
26 matches · 42% win rate
On Dust 2 −42 ELO
74 matches · 53% win rate
Between 12:00 and 18:00 −29 ELO, win rate 42%
On Thursdays −19 ELO, win rate 43%

Sigaaaaa- loses the most ELO on Anubis: −43 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Dust 2
  2. Highest rating in a match: 2.06 · Dust 2
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 274
53% better than 56%
0.82 better than 85%
89.0 better than 86%
1.16 better than 86%
55% of 166 duels better than 70%
39% of 59 situations better than 53%
Anubis26
42% better than 21%
0.72 better than 41%
79.2 better than 42%
0.97 better than 29%
61% of 41 duels better than 93%
9% of 11 situations better than 2%
Ancient21
57% better than 66%
0.70 better than 29%
80.0 better than 42%
1.07-
38% of 32 duels better than 3%
31% of 13 situations better than 34%
Inferno16
63% better than 78%
0.78 better than 65%
88.7 better than 77%
1.22-
70% of 30 duels better than 99%
60% of 5 situations better than 92%
Mirage15
33% better than 5%
0.76 better than 61%
85.2 better than 73%
1.00-
67% of 30 duels better than 99%
31% of 13 situations better than 29%
Nuke8
50% -
0.78 -
90.3 -
1.14-
69% of 16 duels -
50% of 6 situations -
Cache6
67% -
0.62 -
72.6 -
0.96-
56% of 9 duels -
33% of 6 situations -
Vertigo4
75% -
0.85 -
97.8 -
1.25-
64% of 11 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sigaaaaa- plays

Across 172 matches Sigaaaaa- averages K/R 0.77 and ADR 85.7; the rating across the 122 rated matches is 1.11. Biggest strength: Deaths per round at just 65% (lower is better), better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 43% headshots. The strongest map is Inferno with a 63% win rate in 16 matches. In 58 of 122 matches the rating was 1.10 or higher (48%), in 29 it was below 0.90. In 101 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: September 2026 at 1.17. Sigaaaaa- loses the most ELO on Anubis (−43 ELO, win rate 42%). Things go best on Ancient (+30 ELO, win rate 57%). Match no. 1 of the day goes best: 66% win rate, +23 ELO. Improved over the last three months: ELO +376. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.10, ADR at 86.6, Win rate at 51%. Last 30 days: 61 matches, win rate 49%, net ELO −87.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.