Siemanek

Poland
On FACEIT since 2017 302 matches tracked 85 matches in 30 days
Last updated:

How does Siemanek play?

Rating 1.09 K/R 0.81 ADR 87.8 from 302 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 302 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average.
Entry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (244 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 97%
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 36%−5 pp · Ø 41% better than 34%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 8%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 3%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (52%).

Headshot rate 47%−5 pp · Ø 52% better than 23%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.07+0.02 · Ø 1.05 better than 51%
Pistol kills per match 3.1
Knife kills 4 in 302 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.6%).

2K rounds 15.0%+1.4 pp · Ø 13.6% better than 78%
3K rounds 5.0%+0.7 pp · Ø 4.3% better than 77%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 55x 4K, 4 aces in 244 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 38%+4 pp · Ø 34% better than 77%
Utility damage per round 4.7+0.7 · Ø 4.0 better than 72%
Enemies flashed per round 0.24−0.07 · Ø 0.31 better than 30%
Deaths per round 76%+5 pp · Ø 71% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +4 pp, Win rate +3 pp, ELO +391
= Stayed the same
K/R at 0.80, Rating at 1.09, ADR at 87.2
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.80 (at the start 0.83). Clearly above the average (0.75).

Patterns

From the last 302 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −306 ELO
110 matches · 45% win rate
On Ancient −13 ELO
29 matches · 55% win rate
On Fridays +58 ELO, win rate 37%

Siemanek loses the most ELO on Mirage: −306 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Anubis
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.90 · Anubis

Maps in detail

from the last 302 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage110
45% better than 18%
0.82 better than 78%
86.7 better than 73%
1.11 better than 68%
54% of 749 duels better than 61%
42% of 45 situations better than 61%
Cache42
69% better than 85%
0.84 better than 71%
92.9 better than 80%
1.15 better than 59%
57% of 283 duels better than 66%
36% of 14 situations better than 43%
Anubis38
53% better than 47%
0.78 better than 64%
88.1 better than 80%
1.06 right on the average
55% of 228 duels better than 65%
11% of 19 situations better than 3%
Inferno33
39% better than 5%
0.76 better than 40%
83.7 better than 47%
1.02 better than 21%
54% of 188 duels better than 44%
46% of 13 situations better than 66%
Ancient29
55% better than 54%
0.79 better than 66%
89.5 better than 81%
1.02 better than 39%
55% of 197 duels better than 67%
30% of 10 situations better than 29%
Nuke28
71% better than 90%
0.82 better than 72%
88.2 better than 74%
1.14 better than 67%
54% of 155 duels better than 57%
29% of 14 situations better than 25%
Dust 222
36% better than 5%
0.79 better than 68%
86.1 better than 71%
1.07 better than 53%
57% of 131 duels better than 76%
60% of 5 situations better than 93%

Compared with players on the same level who have at least 15 matches on the map.

How Siemanek plays

Across 302 matches Siemanek averages K/R 0.81, ADR 87.8 and a rating of 1.09. Biggest strength: Rounds with first kill at 16%, better than 97% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 76%, better than only 4% of level 10 · 2,750-2,999 ELO players. Averages 17.8 kills per match with 47% headshots. The strongest map is Nuke with a 71% win rate in 28 matches. In 142 of 302 matches the rating was 1.10 or higher (47%), in 101 it was below 0.90. In 244 matches with detailed stats: 55 4Ks and 4 aces. Best month by rating: July 2026 at 1.13. Siemanek loses the most ELO on Mirage (−306 ELO, win rate 45%). Things go best on Anubis (+57 ELO, win rate 53%). Match no. 2 of the day goes best: 60% win rate, +1 ELO. Improved over the last three months: Headshots +4 pp, Win rate +3 pp, ELO +391. Unchanged in recent months: K/R at 0.80, Rating at 1.09, ADR at 87.2. Last 30 days: 85 matches, win rate 60%, net ELO −87.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.