Sibvey

Russia
On FACEIT since 2025 251 matches tracked 45 matches in 30 days
ELO ▲ 14
2,251
30-day peak: 2,251
Rank EU
#115,860
Russia #33,018 in Russia
Last updated:
Next update possible in 44m 13s

How does Sibvey play?

Rating 0.99 (from 210 matches) K/R 0.73 ADR 81.5 from 251 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 210 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (174 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 50%−1 pp · Ø 51% better than 36%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 50%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 7%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 10%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 55%
AWP share of kills 19%+8 pp · Ø 11% better than 83%
K/D 0.99−0.04 · Ø 1.03 better than 30%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so slightly above the average (13.4%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 64%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 32x 4K, 0 aces in 174 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 40%
Enemies flashed per round 0.38+0.08 · Ø 0.30 better than 74%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +10 pp
= Stayed the same
K/R at 0.74, ADR at 81.9, Win rate at 48%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.76
AprMayJunJulAugSepOct

Best month: May 2026 with 0.76. Last 3 months: 0.74 (at the start 0.76). Right on the average (0.74).

Patterns

From the last 251 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −49 ELO
30 matches · 43% win rate
On Wednesdays −18 ELO, win rate 40%

Sibvey loses the most ELO in match 3 of the day: −49 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Ancient
  2. Highest rating in a match: 2.25 · Mirage
  3. Longest win streak: 9 wins in a row · Nuke

Maps in detail

from the last 251 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
46% better than 27%
0.74 right on the average
79.4 better than 42%
1.00 better than 38%
53% of 415 duels better than 60%
33% of 40 situations better than 34%
Dust 268
51% better than 48%
0.76 better than 58%
85.6 better than 71%
1.03 better than 46%
53% of 308 duels better than 56%
31% of 35 situations better than 34%
Ancient43
49% better than 37%
0.75 right on the average
82.3 better than 53%
1.03 better than 47%
49% of 222 duels better than 35%
47% of 19 situations better than 75%
Nuke26
50% better than 32%
0.68 better than 15%
77.4 better than 26%
0.88 better than 5%
45% of 128 duels better than 13%
50% of 6 situations better than 72%
Anubis20
35% better than 5%
0.69 better than 21%
80.0 better than 43%
0.91 better than 10%
44% of 85 duels better than 11%
30% of 10 situations better than 33%
Cache10
70% -
0.72 -
82.1 -
1.00-
51% of 75 duels -
83% of 6 situations -
Inferno9
44% -
0.68 -
75.9 -
0.95-
49% of 51 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sibvey plays

Across 251 matches Sibvey averages K/R 0.73 and ADR 81.5; the rating across the 210 rated matches is 0.99. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 10 · 2,250-2,499 ELO players. Averages 16.4 kills per match with 51% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 75 of 210 matches the rating was 1.10 or higher (36%), in 85 it was below 0.90. In 174 matches with detailed stats: 32 4Ks and 0 aces. Best month by rating: October 2026 at 1.04. Sibvey loses the most ELO in match 3 of the day (−49 ELO, win rate 43%). Things go best on Mirage (+77 ELO, win rate 46%). Match no. 4 of the day goes best: 56% win rate, +36 ELO. Improved over the last three months: Headshots +10 pp. Unchanged in recent months: K/R at 0.74, ADR at 81.9, Win rate at 48%. Last 30 days: 45 matches, win rate 49%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.