SiaN-

China
On FACEIT since 2017 384 matches tracked 84 matches in 30 days
ELO ▼ 169
3,002
30-day peak: 3,171
Rank EU ▼ 108 places
#8,272
China #238 in China
30 days · prev. #8,164 · best #7,597
Last updated:

How does SiaN- play?

Rating 1.04 (from 334 matches) K/R 0.73 ADR 81.8 from 384 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 334 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (334 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 49%−3 pp · Ø 52% better than 21%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 39%−3 pp · Ø 42% better than 48%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 14%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.05).

Headshot rate 52%−1 pp · Ø 53% better than 44%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 1.02−0.03 · Ø 1.05 better than 27%
Pistol kills per match 2.7
Knife kills 3 in 384 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 14.2%+0.7 pp · Ø 13.5% better than 59%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 28%
MVPs per match 2.1−0.3 · Ø 2.4 better than 16%
4Ks and aces 63x 4K, 6 aces in 334 matches

Utility and deaths

Average
Nades, flashes and deaths

0.22 enemies flashed per round and so well below the average (0.32).

Utility hit rate 31%−3 pp · Ø 34% better than 30%
Utility damage per round 3.8−0.1 · Ø 3.9 better than 49%
Enemies flashed per round 0.22−0.10 · Ø 0.32 better than 20%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.05, ADR +4.8, Win rate +3 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, ELO −296

Aug to Oct 2026 compared with Jan to Feb 2026.

Kills per round (K/R)

0.75
JanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months: 0.74 (at the start 0.69). Just below the average (0.75).

Patterns

From the last 384 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −53 ELO
32 matches · 50% win rate
In match 1 of the day −34 ELO
74 matches · 42% win rate
On Thursdays −157 ELO, win rate 35%

SiaN- loses the most ELO on Cache: −53 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.51 · Anubis
  2. Most kills in a match: 39 · Anubis
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 384 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage129
50% better than 29%
0.73 better than 34%
81.8 better than 47%
1.03 better than 37%
46% of 515 duels better than 15%
44% of 55 situations better than 67%
Dust 296
61% better than 72%
0.73 better than 36%
80.3 better than 41%
1.05 better than 41%
52% of 348 duels better than 47%
28% of 39 situations better than 20%
Anubis45
44% better than 16%
0.73 better than 38%
84.0 better than 63%
1.02 better than 36%
45% of 156 duels better than 13%
42% of 19 situations better than 58%
Cache32
50% better than 24%
0.78 better than 44%
84.7 better than 47%
1.09 better than 42%
54% of 134 duels better than 45%
69% of 13 situations better than 97%
Ancient30
37% better than 5%
0.75 better than 46%
82.6 better than 51%
1.10 better than 63%
50% of 109 duels better than 35%
33% of 12 situations better than 35%
Nuke27
41% better than 9%
0.62 better than 3%
75.1 better than 16%
0.83 better than 1%
43% of 115 duels better than 7%
0% of 10 situations better than 1%
Inferno23
57% better than 35%
0.78 right on the average
87.0 better than 60%
1.13 right on the average
61% of 110 duels better than 75%
53% of 15 situations better than 81%

Compared with players on the same level who have at least 15 matches on the map.

How SiaN- plays

Across 384 matches SiaN- averages K/R 0.73 and ADR 81.8; the rating across the 334 rated matches is 1.04. Most room to improve: Opening duels won at 49%, better than only 21% of level 10 · 3,000-3,499 ELO players. Averages 15.7 kills per match with 52% headshots. The strongest map is Dust 2 with a 61% win rate in 96 matches. In 135 of 334 matches the rating was 1.10 or higher (40%), in 133 it was below 0.90. In 334 matches with detailed stats: 63 4Ks and 6 aces. Best month by rating: August 2026 at 1.04. SiaN- loses the most ELO on Cache (−53 ELO, win rate 50%). Things go best on Dust 2 (+89 ELO, win rate 61%). Match no. 3 of the day goes best: 57% win rate, −102 ELO. Improved over the last three months: K/R +0.05, ADR +4.8, Win rate +3 pp. Got weaker: Headshots −2 pp, ELO −296. Last 30 days: 84 matches, win rate 42%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.