SiS1BOY

Japan
On FACEIT since 2019 155 matches tracked 54 matches in 30 days
Last updated:

How does SiS1BOY play?

Rating 1.00 K/R 0.73 ADR 79.2 from 155 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 155 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 12% very weak below 0.75 26%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 49%−3 pp · Ø 52% better than 26%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 46%
AWP share of kills 16%+4 pp · Ø 12% better than 73%
K/D 0.98−0.06 · Ø 1.04 better than 24%
Pistol kills per match 2.6
Knife kills 5 in 155 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.4%).

2K rounds 11.7%−1.7 pp · Ø 13.4% better than 9%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 46%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 21x 4K, 3 aces in 118 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 63%
Utility damage per round 4.4+0.3 · Ø 4.1 better than 61%
Enemies flashed per round 0.41+0.11 · Ø 0.30 better than 79%
Deaths per round 74%+2 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp, ELO +145
= Stayed the same
Win rate at 52%
▼ Got worse
K/R −0.09, Rating −0.12, ADR −5.1

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.71 (at the start 0.80). Slightly below the average (0.74).

Patterns

From the last 155 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −48 ELO
38 matches · 55% win rate
In match 4 of the day −25 ELO
20 matches · 30% win rate
On Sundays ±0 ELO, win rate 38%

SiS1BOY loses the most ELO on Dust 2: −48 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.14 · Anubis
  2. Most kills in a match: 47 · Dust 2
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 155 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
54% better than 56%
0.74 better than 46%
80.1 better than 43%
1.02 better than 41%
54% of 327 duels better than 63%
27% of 33 situations better than 16%
Dust 238
55% better than 57%
0.72 better than 36%
76.1 better than 23%
0.99 better than 29%
51% of 184 duels better than 45%
65% of 17 situations better than 97%
Ancient30
50% better than 39%
0.70 better than 24%
82.6 better than 48%
0.96 better than 22%
43% of 182 duels better than 9%
43% of 14 situations better than 63%
Anubis12
50% -
0.83 -
87.7 -
1.18-
51% of 53 duels -
38% of 8 situations -
Cache6
33% -
0.72 -
75.7 -
0.97-
56% of 39 duels -
20% of 5 situations -
Inferno5
40% -
0.57 -
63.5 -
0.77-
34% of 38 duels -
0% of 1 situations -
Nuke3
67% -
0.62 -
61.8 -
0.74-
64% of 14 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SiS1BOY plays

Across 155 matches SiS1BOY averages K/R 0.73, ADR 79.2 and a rating of 1.00. Most room to improve: Deaths per round at 74%, better than only 17% of level 10 · 2,500-2,749 ELO players. Averages 16.2 kills per match with 50% headshots. The strongest map is Dust 2 with a 55% win rate in 38 matches. In 56 of 155 matches the rating was 1.10 or higher (36%), in 59 it was below 0.90. In 118 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: July 2026 at 1.10. SiS1BOY loses the most ELO on Dust 2 (−48 ELO, win rate 55%). Things go best on Ancient (+25 ELO, win rate 50%). Match no. 2 of the day goes best: 62% win rate, +25 ELO. Improved over the last three months: Headshots +2 pp, ELO +145. Got weaker: K/R −0.09, Rating −0.12, ADR −5.1. Unchanged in recent months: Win rate at 52%. Last 30 days: 54 matches, win rate 59%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.