Shyboyz

Denmark
On FACEIT since 2021 242 matches tracked 85 matches in 30 days
ELO ▲ 2
2,136
30-day peak: 2,136
Rank EU
#163,503
Denmark #3,826 in Denmark
Last updated:

How does Shyboyz play?

Rating 1.12 K/R 0.82 ADR 91.9 from 242 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 242 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 27% good 1.10 to 1.29 24% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
EntryDamageRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (152 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.02).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 1.13+0.11 · Ø 1.02 better than 82%
Pistol kills per match 3.2
Knife kills 4 in 242 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so well above the average (13.3%).

2K rounds 15.8%+2.5 pp · Ø 13.3% better than 93%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 20x 4K, 5 aces in 152 matches

Utility and deaths

Average
Nades, flashes and deaths

5.3 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 79%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.09, ADR −5.3, Headshots −2 pp, Win rate −5 pp, ELO −79

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: July 2026 with 0.86. Last 3 months: 0.80 (at the start 0.86). Clearly above the average (0.74).

Patterns

From the last 242 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −5 ELO
27 matches · 37% win rate
On Mirage −1 ELO
36 matches · 47% win rate
On Saturdays −21 ELO, win rate 34%

Shyboyz loses the most ELO in match 4 of the day: −5 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Dust 2
  2. Highest rating in a match: 2.08 · Nuke
  3. Longest win streak: 10 wins in a row · Nuke

Maps in detail

from the last 242 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 257
49% better than 40%
0.80 better than 78%
89.3 better than 87%
1.07 better than 64%
55% of 240 duels better than 70%
33% of 40 situations better than 37%
Ancient56
55% better than 58%
0.82 better than 84%
91.7 better than 92%
1.12 better than 79%
53% of 286 duels better than 60%
49% of 37 situations better than 79%
Inferno39
31% better than 4%
0.81 better than 76%
92.3 better than 88%
1.13 better than 71%
57% of 182 duels better than 67%
40% of 25 situations right on the average
Mirage36
47% better than 34%
0.77 better than 66%
88.5 better than 83%
1.05 better than 59%
48% of 184 duels better than 32%
24% of 17 situations better than 14%
Nuke28
46% better than 19%
0.87 better than 87%
96.4 better than 93%
1.16 better than 79%
64% of 165 duels better than 95%
40% of 10 situations right on the average
Anubis19
58% better than 72%
0.86 better than 93%
95.8 better than 97%
1.23 better than 94%
56% of 93 duels better than 75%
55% of 11 situations better than 87%
Cache5
60% -
0.90 -
96.9 -
1.26-
65% of 23 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Shyboyz plays

Across 242 matches Shyboyz averages K/R 0.82, ADR 91.9 and a rating of 1.12. Biggest strength: Damage per round (ADR) at 91.9, better than 95% of level 10 · 2,001-2,249 ELO players. Averages 17.9 kills per match with 45% headshots. The strongest map is Anubis with a 58% win rate in 19 matches. In 128 of 242 matches the rating was 1.10 or higher (53%), in 65 it was below 0.90. In 152 matches with detailed stats: 20 4Ks and 5 aces. Best month by rating: July 2026 at 1.18. Shyboyz loses the most ELO in match 4 of the day (−5 ELO, win rate 37%). Things go best on Inferno (+61 ELO, win rate 31%). Match no. 2 of the day goes best: 59% win rate, +3 ELO. Got weaker: K/R −0.06, Rating −0.09, ADR −5.3, Headshots −2 pp, Win rate −5 pp, ELO −79. Last 30 days: 85 matches, win rate 46%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.