ShySOO

Monaco
133 matches tracked 24 matches in 30 days
Last updated:

How does ShySOO play?

Rating 0.89 K/R 0.64 ADR 72.6 from 133 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 133 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 38%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

42% of opening duels won and so well below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 23%
Opening duels won 42%−8 pp · Ø 50% better than 5%

Clutch

Weakness
Last one alive

11% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 55%
Clutch 1v2 won 11%−11 pp · Ø 22% better than 6%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 24%

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so clearly below the average (1.00).

Headshot rate 47%+2 pp · Ø 45% better than 60%
AWP share of kills 0%−10 pp · Ø 10% better than 2%
K/D 0.87−0.13 · Ø 1.00 better than 13%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.0% of rounds and so well below the average (13.0%).

2K rounds 11.0%−2.0 pp · Ø 13.0% better than 9%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 63%
MVPs per match 1.9−0.3 · Ø 2.2 better than 22%
4Ks and aces 4x 4K, 1 ace in 92 matches

Utility and deaths

Average
Nades, flashes and deaths

0.37 enemies flashed per round and so well above the average (0.26).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 5.4+1.3 · Ø 4.1 better than 81%
Enemies flashed per round 0.37+0.11 · Ø 0.26 better than 81%
Deaths per round 73%+1 pp · Ø 72% better than 52%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.64, Rating at 0.89, ADR at 73.7, Headshots at 47%
▼ Got worse
Win rate −11 pp, ELO −282

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.55
MayJunJulAugSepOct

Best month: August 2026 with 0.66. Last 3 months: 0.64 (at the start 0.63). Clearly below the average (0.72).

Patterns

From the last 133 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −55 ELO
28 matches · 29% win rate
On Ancient −29 ELO
23 matches · 52% win rate
On Fridays −45 ELO, win rate 39%

ShySOO loses the most ELO on Dust 2: −55 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.95 · Mirage
  2. Most kills in a match: 36 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
58% better than 79%
0.64 better than 15%
74.8 better than 29%
0.89 better than 16%
43% of 133 duels better than 15%
24% of 17 situations better than 18%
Dust 228
29% better than 2%
0.59 better than 5%
67.0 better than 4%
0.81 better than 4%
33% of 96 duels better than 1%
27% of 15 situations better than 22%
Ancient23
52% better than 52%
0.60 better than 5%
71.3 better than 11%
0.80 better than 2%
49% of 116 duels better than 47%
38% of 13 situations better than 53%
Inferno16
38% better than 16%
0.71 better than 53%
73.5 better than 25%
1.03 better than 67%
45% of 44 duels better than 26%
54% of 13 situations better than 86%
Anubis15
47% better than 33%
0.67 better than 31%
74.5 better than 26%
0.96 better than 41%
41% of 64 duels better than 11%
25% of 8 situations better than 23%
Cache11
64% -
0.66 -
81.3 -
0.96-
50% of 48 duels -
50% of 8 situations -
Nuke6
33% -
0.61 -
69.1 -
0.84-
48% of 27 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ShySOO plays

Across 133 matches ShySOO averages K/R 0.64, ADR 72.6 and a rating of 0.89. Biggest strength: Utility damage per round at 5.4, better than 81% of level 6 players. Most room to improve: Opening duels won at 42%, better than only 5% of level 6 players. Averages 14.4 kills per match with 47% headshots. The strongest map is Cache with a 64% win rate in 11 matches. In 32 of 133 matches the rating was 1.10 or higher (24%), in 70 it was below 0.90. In 92 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: August 2026 at 0.92. ShySOO loses the most ELO on Dust 2 (−55 ELO, win rate 29%). Things go best on Mirage (+26 ELO, win rate 58%). Match no. 1 of the day goes best: 56% win rate, −29 ELO. Got weaker: Win rate −11 pp, ELO −282. Unchanged in recent months: K/R at 0.64, Rating at 0.89, ADR at 73.7, Headshots at 47%. Last 30 days: 24 matches, win rate 33%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.