ShutOutVI

Mongolia
100 matches tracked 30 matches in 30 days
ELO ▲ 48
1,598
30-day peak: 1,603
Rank SEA ▼ 6,703 places
#16,546
30 days · prev. #9,843 · best #9,499
Last updated:

How does ShutOutVI play?

Rating 1.06 K/R 0.79 ADR 89.2 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 100 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. More damage per round than the level 8 average.
EntryDamage
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (49%).

Rounds with first kill 13%+3 pp · Ø 10% better than 87%
Opening duels won 57%+8 pp · Ø 49% better than 95%

Clutch

Average
Last one alive

34% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 29%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so slightly above the average (0.97).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 1.05+0.08 · Ø 0.97 better than 70%
Pistol kills per match 2.6

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so well above the average (12.8%).

2K rounds 14.8%+2.0 pp · Ø 12.8% better than 87%
3K rounds 4.7%+0.9 pp · Ø 3.8% better than 83%
MVPs per match 2.5+0.3 · Ø 2.2 better than 81%
4Ks and aces 13x 4K, 3 aces in 90 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 37%+1 pp · Ø 36% better than 62%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 61%
Enemies flashed per round 0.26−0.01 · Ø 0.27 better than 49%
Deaths per round 75%+2 pp · Ø 73% better than 20%

Progress

One value per month, dashed line is the level 8 average
Whether ShutOutVI is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 95 matches from the last 3 months and 5 before.

Kills per round (K/R)

0.84
JulAugSepOct

Best month: October 2026 with 0.84.

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Dust 2
  2. Highest rating in a match: 2.67 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 230
60% better than 82%
0.79 better than 83%
90.8 better than 92%
1.05 better than 65%
59% of 124 duels better than 91%
33% of 24 situations better than 39%
Mirage20
40% better than 16%
0.79 better than 78%
87.3 better than 84%
1.05 better than 64%
52% of 110 duels better than 60%
25% of 12 situations better than 15%
Ancient19
42% better than 25%
0.73 better than 55%
84.2 better than 71%
0.98 better than 44%
58% of 99 duels better than 88%
25% of 4 situations better than 21%
Inferno11
36% -
0.82 -
90.5 -
1.10-
53% of 53 duels -
50% of 6 situations -
Anubis9
56% -
0.79 -
91.7 -
1.07-
67% of 48 duels -
14% of 7 situations -
Nuke6
83% -
0.79 -
82.3 -
1.15-
63% of 16 duels -
50% of 2 situations -
Cache5
60% -
0.90 -
107.9 -
1.23-
49% of 35 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ShutOutVI plays

Across 100 matches ShutOutVI averages K/R 0.79, ADR 89.2 and a rating of 1.06. Biggest strength: Opening duels won at 57%, better than 95% of level 8 players. Most room to improve: Deaths per round at 75%, better than only 20% of level 8 players. Averages 16.9 kills per match with 48% headshots. The strongest map is Dust 2 with a 60% win rate in 30 matches. In 42 of 100 matches the rating was 1.10 or higher (42%), in 33 it was below 0.90. In 90 matches with detailed stats: 13 4Ks and 3 aces. Best month by rating: October 2026 at 1.14. Things go best from match 5 of the day (+27 ELO, win rate 59%). From match no. 5 of the day on, things go best: 59% win rate, +27 ELO. Last 30 days: 30 matches, win rate 57%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.