ShuraKage666

Philippines
297 matches tracked 53 matches in 30 days
ELO ▲ 6
1,879
30-day peak: 1,986
Rank SEA ▼ 2,345 places
#8,689
30 days · prev. #6,344 · best #6,344
Last updated:

How does ShuraKage666 play?

Rating 1.04 K/R 0.77 ADR 84.0 from 297 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 297 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 26% normal 0.90 to 1.09 18% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average. Higher headshot rate than the level 8 average.
Multi-killsEntryHeadshots
better than most on level 8 about average weaker than most
Level 8

Compared with 1,232 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 52%+2 pp · Ø 50% better than 69%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 45%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 69%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (47%).

Headshot rate 53%+6 pp · Ø 47% better than 82%
AWP share of kills 5%−5 pp · Ø 10% better than 32%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 1.9
Knife kills 6 in 297 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so clearly above the average (3.9%).

2K rounds 14.1%+1.0 pp · Ø 13.1% better than 76%
3K rounds 4.5%+0.6 pp · Ø 3.9% better than 76%
MVPs per match 2.4+0.2 · Ø 2.2 better than 72%
4Ks and aces 69x 4K, 11 aces in 297 matches

Utility and deaths

Weakness
Nades, flashes and deaths

23% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 23%−12 pp · Ø 35% better than 1%
Utility damage per round 2.2−2.0 · Ø 4.2 better than 8%
Enemies flashed per round 0.32+0.05 · Ø 0.27 better than 68%
Deaths per round 77%+4 pp · Ø 73% better than 6%

Progress

One value per month, dashed line is the level 8 average
Whether ShuraKage666 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 297 matches, all from the last 3 months.

Kills per round (K/R)

0.73
AugSepOct

Best month: September 2026 with 0.79.

Patterns

From the last 297 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −120 ELO
81 matches · 42% win rate
In match 2 of the day −20 ELO
32 matches · 38% win rate
On Saturdays −27 ELO, win rate 37%

ShuraKage666 loses the most ELO on Dust 2: −120 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Highest rating in a match: 2.22 · Dust 2
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 297 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 281
42% better than 18%
0.78 better than 78%
84.0 better than 73%
1.03 better than 59%
50% of 436 duels better than 47%
24% of 41 situations better than 15%
Mirage75
45% better than 33%
0.76 better than 69%
82.4 better than 66%
1.03 better than 61%
52% of 420 duels better than 62%
36% of 28 situations better than 44%
Anubis41
37% better than 9%
0.77 better than 74%
86.8 better than 83%
1.03 better than 61%
56% of 248 duels better than 81%
33% of 21 situations better than 38%
Ancient40
60% better than 77%
0.82 better than 87%
88.7 better than 87%
1.11 better than 83%
53% of 215 duels better than 66%
65% of 23 situations better than 96%
Inferno27
56% better than 67%
0.79 better than 80%
84.0 better than 73%
1.07 better than 72%
48% of 141 duels better than 31%
62% of 13 situations better than 92%
Cache16
63% -
0.82 -
84.2 -
1.11-
60% of 95 duels -
20% of 10 situations -
Nuke14
36% -
0.68 -
72.3 -
0.93-
42% of 59 duels -
14% of 7 situations -
Vertigo3
100% -
0.69 -
79.7 -
0.99-
47% of 17 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How ShuraKage666 plays

Across 297 matches ShuraKage666 averages K/R 0.77, ADR 84.0 and a rating of 1.04. Biggest strength: Rounds with first kill at 13%, better than 88% of level 8 players. Most room to improve: Utility hit rate at 23%, better than only 1% of level 8 players. Averages 17.2 kills per match with 53% headshots. The strongest map is Cache with a 63% win rate in 16 matches. In 132 of 297 matches the rating was 1.10 or higher (44%), in 111 it was below 0.90. In 297 matches with detailed stats: 69 4Ks and 11 aces. Best month by rating: September 2026 at 1.07. ShuraKage666 loses the most ELO on Dust 2 (−120 ELO, win rate 42%). Things go best on Mirage (+38 ELO, win rate 45%). Match no. 1 of the day goes best: 57% win rate, −32 ELO. Last 30 days: 53 matches, win rate 47%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.