Shumica-_-

Kyrgyzstan
On FACEIT since 2025 153 matches tracked 66 matches in 30 days
ELO ▲ 108
2,273
30-day peak: 2,314
Rank EU
#110,354
Kyrgyzstan #379 in Kyrgyzstan
Last updated:

How does Shumica-_- play?

Rating 0.97 (from 128 matches) K/R 0.69 ADR 75.1 from 153 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 128 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 30%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).

2,250-2,499 ELO

Compared with 2,262 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 45%−6 pp · Ø 51% better than 7%

Clutch

Strength
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 85%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 55%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (50%).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 1%−11 pp · Ø 12% better than 5%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 3.2

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 15%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 13%
MVPs per match 2.2−0.1 · Ø 2.3 better than 35%
4Ks and aces 11x 4K, 2 aces in 103 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 42%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.09
= Stayed the same
Win rate at 50%
▼ Got worse
K/R −0.04, ADR −5.7, Headshots −4 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: June 2026 with 0.74. Last 3 months: 0.68 (at the start 0.72). Clearly below the average (0.74).

Patterns

From the last 153 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −3 ELO
40 matches · 55% win rate
On Mondays −3 ELO, win rate 33%

Shumica-_- loses the most ELO on Dust 2: −3 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.91 · Ancient
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 41 · Mirage

Maps in detail

from the last 153 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 240
55% better than 61%
0.70 better than 29%
74.6 better than 18%
0.97 better than 24%
48% of 89 duels better than 29%
54% of 24 situations better than 88%
Mirage36
61% better than 83%
0.75 better than 54%
79.9 better than 46%
1.07 better than 63%
51% of 108 duels right on the average
42% of 26 situations better than 63%
Anubis26
42% better than 16%
0.72 better than 38%
77.0 better than 26%
1.00 better than 35%
52% of 64 duels right on the average
63% of 16 situations better than 95%
Ancient22
55% better than 57%
0.63 better than 5%
71.3 better than 7%
0.86 better than 4%
44% of 63 duels better than 12%
44% of 9 situations better than 66%
Inferno16
38% better than 10%
0.73 better than 42%
79.9 better than 38%
0.97-
41% of 34 duels better than 6%
22% of 9 situations better than 14%
Cache10
30% -
0.46 -
50.7 -
0.77-
32% of 25 duels -
44% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Shumica-_- plays

Across 153 matches Shumica-_- averages K/R 0.69 and ADR 75.1; the rating across the 128 rated matches is 0.97. Biggest strength: Deaths per round at just 68% (lower is better), better than 86% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 15.4 kills per match with 53% headshots. The strongest map is Mirage with a 61% win rate in 36 matches. In 44 of 128 matches the rating was 1.10 or higher (34%), in 57 it was below 0.90. In 103 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: September 2026 at 0.99. Shumica-_- loses the most ELO on Dust 2 (−3 ELO, win rate 55%). Things go best on Ancient (+26 ELO, win rate 55%). Match no. 3 of the day goes best: 58% win rate, −3 ELO. Improved over the last three months: Rating +0.09. Got weaker: K/R −0.04, ADR −5.7, Headshots −4 pp. Unchanged in recent months: Win rate at 50%. Last 30 days: 66 matches, win rate 52%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.