Shubii

Poland
On FACEIT since 2017 294 matches tracked 76 matches in 30 days
Last updated:

How does Shubii play?

Rating 0.95 K/R 0.67 ADR 73.3 from 294 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 294 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 27% weak 0.75 to 0.89 19% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (218 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 46%−5 pp · Ø 51% better than 10%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 66%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.03).

Headshot rate 46%−4 pp · Ø 50% better than 26%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 0.96−0.07 · Ø 1.03 better than 20%
Pistol kills per match 2.1
Knife kills 3 in 294 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 15%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 8%
MVPs per match 1.9−0.4 · Ø 2.3 better than 7%
4Ks and aces 25x 4K, 3 aces in 218 matches

Utility and deaths

Average
Nades, flashes and deaths

0.20 enemies flashed per round and so well below the average (0.29).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.5−0.7 · Ø 4.2 better than 33%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 24%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.67, Rating at 0.95, ADR at 73.3
▼ Got worse
Win rate −7 pp, ELO −312

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: October 2026 with 0.70. Last 3 months: 0.67 (at the start 0.68). Clearly below the average (0.74).

Patterns

From the last 294 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −146 ELO
34 matches · 41% win rate
In match 1 of the day −117 ELO
72 matches · 43% win rate
On Wednesdays −135 ELO, win rate 41%

Shubii loses the most ELO on Nuke: −146 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Anubis
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.24 · Nuke

Maps in detail

from the last 294 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage103
52% right on the average
0.67 better than 16%
73.0 better than 13%
0.94 better than 19%
42% of 371 duels better than 7%
36% of 55 situations better than 43%
Ancient68
46% better than 28%
0.69 better than 22%
75.5 better than 19%
0.96 better than 24%
51% of 292 duels better than 46%
42% of 48 situations better than 61%
Dust 246
52% right on the average
0.62 better than 5%
68.6 better than 3%
0.90 better than 8%
43% of 166 duels better than 9%
38% of 24 situations better than 53%
Nuke34
41% better than 13%
0.74 better than 39%
78.6 better than 31%
1.03 better than 43%
48% of 126 duels better than 23%
50% of 22 situations better than 72%
Anubis22
55% better than 60%
0.65 better than 8%
70.4 better than 3%
0.92 better than 11%
47% of 102 duels better than 21%
53% of 17 situations better than 84%
Inferno18
50% better than 35%
0.66 better than 11%
71.4 better than 5%
0.96 better than 16%
48% of 80 duels better than 23%
33% of 9 situations better than 40%

Compared with players on the same level who have at least 15 matches on the map.

How Shubii plays

Across 294 matches Shubii averages K/R 0.67, ADR 73.3 and a rating of 0.95. Most room to improve: Damage per round (ADR) at 73.3, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 15.0 kills per match with 46% headshots. The strongest map is Anubis with a 55% win rate in 22 matches. In 81 of 294 matches the rating was 1.10 or higher (28%), in 134 it was below 0.90. In 218 matches with detailed stats: 25 4Ks and 3 aces. Best month by rating: October 2026 at 1.01. Shubii loses the most ELO on Nuke (−146 ELO, win rate 41%). Things go best in match 2 of the day (+108 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate, +108 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −7 pp, ELO −312. Unchanged in recent months: K/R at 0.67, Rating at 0.95, ADR at 73.3. Last 30 days: 76 matches, win rate 53%, net ELO +8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.