Showpo

AU
194 matches tracked 15 matches in 30 days
ELO ▲ 70
2,476
30-day peak: 2,476
Rank OCE ▲ 45 places
#288
AU #158 in AU
30 days · prev. #333 · best #281
Last updated:

How does Showpo play?

Rating 1.26 K/R 0.88 ADR 91.7 from 194 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 194 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 35% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 8% very weak below 0.75 9%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (134 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

63% of opening duels won and so well above the average (50%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 63%+13 pp · Ø 50% better than 99%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 24%+4 pp · Ø 20% better than 68%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Strength
Where do the kills come from?

1.30 K/D and so well above the average (1.00).

Headshot rate 56%+6 pp · Ø 50% better than 83%
AWP share of kills 19%+8 pp · Ø 11% better than 83%
K/D 1.30+0.30 · Ø 1.00 better than 97%
Pistol kills per match 3.5
Knife kills 1 in 194 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.5% of rounds and so well above the average (4.0%).

2K rounds 15.8%+2.7 pp · Ø 13.1% better than 92%
3K rounds 6.5%+2.5 pp · Ø 4.0% better than 98%
MVPs per match 3.1+0.9 · Ø 2.2 better than 97%
4Ks and aces 32x 4K, 6 aces in 134 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.1).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 2.6−1.5 · Ø 4.1 better than 11%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 40%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +179
= Stayed the same
K/R at 0.88, Rating at 1.26, ADR at 91.3, Headshots at 56%
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.92. Last 3 months: 0.88 (at the start 0.89). Well above the average (0.72).

Patterns

From the last 194 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −151 ELO
65 matches · 40% win rate
On Ancient −68 ELO
46 matches · 59% win rate
On Sundays −23 ELO, win rate 38%

Showpo loses the most ELO in match 1 of the day: −151 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Highest rating in a match: 2.69 · Ancient
  3. Most kills in a match: 41 · Mirage
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 194 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
53% better than 54%
0.88 better than 95%
91.6 better than 91%
1.26 better than 96%
65% of 310 duels better than 98%
36% of 45 situations better than 41%
Ancient46
59% better than 75%
0.91 better than 96%
97.2 better than 96%
1.28 better than 97%
61% of 220 duels better than 91%
35% of 20 situations better than 41%
Inferno40
55% better than 52%
0.85 better than 87%
84.5 better than 62%
1.24 better than 89%
56% of 153 duels better than 64%
35% of 31 situations better than 42%
Dust 228
43% better than 21%
0.86 better than 92%
90.8 better than 89%
1.23 better than 93%
57% of 105 duels better than 79%
55% of 22 situations better than 87%
Anubis14
50% -
0.91 -
94.9 -
1.26-
61% of 67 duels -
44% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Showpo plays

Across 194 matches Showpo averages K/R 0.88, ADR 91.7 and a rating of 1.26. Biggest strength: Opening duels won at 63%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 19.4 kills per match with 56% headshots. The strongest map is Ancient with a 59% win rate in 46 matches. In 125 of 194 matches the rating was 1.10 or higher (64%), in 33 it was below 0.90. In 134 matches with detailed stats: 32 4Ks and 6 aces. Best month by rating: August 2026 at 1.32. Showpo loses the most ELO in match 1 of the day (−151 ELO, win rate 40%). Things go best in match 2 of the day (+130 ELO, win rate 67%). Match no. 2 of the day goes best: 67% win rate, +130 ELO. Improved over the last three months: ELO +179. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.88, Rating at 1.26, ADR at 91.3, Headshots at 56%. Last 30 days: 15 matches, win rate 53%, net ELO +47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.