Shouyou

Russia
On FACEIT since 2023 306 matches tracked 104 matches in 30 days
ELO ▼ 128
3,014
30-day peak: 3,142
Rank EU ▼ 3,042 places
#7,803
Russia #2,202 in Russia
30 days · prev. #4,761 · best #4,121
Last updated:

How does Shouyou play?

Rating 1.11 K/R 0.80 ADR 85.3 from 306 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 306 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average.
Multi-kills
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (229 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 56%+4 pp · Ø 52% better than 76%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 28%−12 pp · Ø 40% better than 5%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.4−0.1 · Ø 1.5 better than 30%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.05).

Headshot rate 54%+1 pp · Ø 53% better than 56%
AWP share of kills 17%+5 pp · Ø 12% better than 76%
K/D 1.11+0.06 · Ø 1.05 better than 59%
Pistol kills per match 3.7
Knife kills 6 in 306 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.2%).

2K rounds 14.3%+0.8 pp · Ø 13.5% better than 61%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 65%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 56x 4K, 8 aces in 229 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (3.9).

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 2.6−1.3 · Ø 3.9 better than 13%
Enemies flashed per round 0.27−0.05 · Ø 0.32 better than 34%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +3 pp, ELO +214
= Stayed the same
K/R at 0.80, Rating at 1.12, ADR at 85.4
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months unchanged at 0.80. Clearly above the average (0.74).

Patterns

From the last 306 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +20 ELO
97 matches · 42% win rate
On Fridays −65 ELO, win rate 40%

Shouyou loses the most ELO from match 5 of the day: +20 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.59 · Cache
  2. Most kills in a match: 42 · Dust 2
  3. Longest win streak: 10 wins in a row · Dust 2

Maps in detail

from the last 306 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage128
53% better than 42%
0.79 better than 63%
85.8 better than 67%
1.09 better than 58%
55% of 665 duels better than 64%
32% of 66 situations better than 28%
Dust 276
54% better than 47%
0.81 better than 73%
86.1 better than 69%
1.14 better than 70%
55% of 364 duels better than 64%
29% of 41 situations better than 23%
Ancient46
50% better than 31%
0.83 better than 80%
88.1 better than 77%
1.17 better than 81%
58% of 202 duels better than 80%
40% of 25 situations better than 55%
Anubis28
46% better than 19%
0.78 better than 62%
80.7 better than 45%
1.07 better than 52%
52% of 160 duels better than 46%
40% of 20 situations better than 53%
Cache12
50% -
0.84 -
82.5 -
1.15-
59% of 86 duels -
50% of 14 situations -
Nuke9
44% -
0.66 -
71.5 -
0.93-
43% of 47 duels -
25% of 4 situations -
Inferno7
43% -
0.84 -
91.4 -
1.12-
45% of 42 duels -
0% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Shouyou plays

Across 306 matches Shouyou averages K/R 0.80, ADR 85.3 and a rating of 1.11. Biggest strength: Rounds with first kill at 13%, better than 80% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 28%, better than only 5% of level 10 · 3,000-3,499 ELO players. Averages 17.6 kills per match with 54% headshots. The strongest map is Dust 2 with a 54% win rate in 76 matches. In 137 of 306 matches the rating was 1.10 or higher (45%), in 89 it was below 0.90. In 229 matches with detailed stats: 56 4Ks and 8 aces. Best month by rating: August 2026 at 1.15. Shouyou loses the most ELO from match 5 of the day (+20 ELO, win rate 42%). Things go best in match 4 of the day (+75 ELO, win rate 59%). Match no. 4 of the day goes best: 59% win rate, +75 ELO. Improved over the last three months: Win rate +3 pp, ELO +214. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.80, Rating at 1.12, ADR at 85.4. Last 30 days: 104 matches, win rate 53%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.