Shorrvo

Russia
On FACEIT since 2020 51 matches tracked 51 matches in 30 days
Last updated:

How does Shorrvo play?

Rating 1.14 K/R 0.81 ADR 88.8 from 51 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 51 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 29% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 8%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
EntryClutcherHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 58%+6 pp · Ø 52% better than 90%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 12%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 91%

Weapons and aim

Strength
Where do the kills come from?

60% headshots and so well above the average (51%).

Headshot rate 60%+9 pp · Ø 51% better than 94%
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 1.17+0.13 · Ø 1.04 better than 83%
Pistol kills per match 3.4
Zeus kills1 in 51 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.2% of rounds and so well above the average (4.2%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 54%
3K rounds 6.2%+2.0 pp · Ø 4.2% better than 96%
MVPs per match 2.7+0.3 · Ø 2.4 better than 82%
4Ks and aces 8x 4K, 0 aces in 51 matches

Utility and deaths

Strength
Nades, flashes and deaths

5.8 utility damage per round and so well above the average (4.1).

Utility hit rate 38%+3 pp · Ø 35% better than 75%
Utility damage per round 5.8+1.7 · Ø 4.1 better than 88%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 29%
Deaths per round 69%−3 pp · Ø 72% better than 76%

Patterns

From the last 51 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.81 · Inferno
  2. Most kills in a match: 35 · Ancient
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 51 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage17
71% better than 97%
0.78 better than 65%
87.7 better than 78%
1.10 better than 68%
57% of 74 duels better than 79%
0% of 5 situations better than 1%
Dust 213
54% -
0.79 -
88.6 -
1.10-
54% of 78 duels -
33% of 9 situations -
Anubis8
50% -
0.74 -
83.4 -
1.05-
59% of 29 duels -
50% of 4 situations -
Ancient5
20% -
0.90 -
92.5 -
1.29-
56% of 18 duels -
75% of 4 situations -
Inferno4
75% -
1.03 -
108.1 -
1.45-
74% of 19 duels -
0% of 2 situations -
Cache3
33% -
0.84 -
84.6 -
1.12-
62% of 21 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Shorrvo plays

Across 51 matches Shorrvo averages K/R 0.81, ADR 88.8 and a rating of 1.14. Biggest strength: 3K rounds at 6.2%, better than 96% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 12% of level 10 · 2,500-2,749 ELO players. Averages 17.8 kills per match with 60% headshots. The strongest map is Mirage with a 71% win rate in 17 matches. In 26 of 51 matches the rating was 1.10 or higher (51%), in 13 it was below 0.90. In 51 matches with detailed stats: 8 4Ks and 0 aces. Last 30 days: 51 matches, win rate 57%, net ELO +22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.