Shophun

Cocos Islands
On FACEIT since 2019 381 matches tracked 139 matches in 30 days
ELO ▼ 36
2,316
30-day peak: 2,399
Rank EU
#95,169
Cocos Islands #83 in Cocos Islands
Last updated:
Next update possible in 1h 20m

How does Shophun play?

Rating 1.06 (from 379 matches) K/R 0.76 ADR 81.3 from 381 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 379 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
EntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (313 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (50%).

Headshot rate 61%+11 pp · Ø 50% better than 96%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.04+0.01 · Ø 1.03 better than 49%
Pistol kills per match 3.0
Knife kills 6 in 381 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.1%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 66%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 73%
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 51x 4K, 7 aces in 313 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so slightly above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.6+0.4 · Ø 4.2 better than 64%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 39%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, Rating at 1.05, ADR at 81.5, Win rate at 50%, ELO at 2,215
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.76 (at the start 0.75). Just above the average (0.74).

Patterns

From the last 381 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −114 ELO
92 matches · 36% win rate
On Ancient −60 ELO
76 matches · 57% win rate
Between 0:00 and 6:00 −63 ELO, win rate 45%
On Fridays −61 ELO, win rate 40%

Shophun loses the most ELO on Mirage: −114 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Mirage
  2. Highest rating in a match: 2.65 · Anubis
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 381 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
36% better than 5%
0.71 better than 33%
76.8 better than 26%
0.96 better than 24%
47% of 430 duels better than 25%
41% of 54 situations better than 60%
Ancient76
57% better than 68%
0.76 better than 57%
83.1 better than 57%
1.04 better than 53%
54% of 428 duels better than 62%
34% of 41 situations better than 42%
Dust 270
57% better than 69%
0.80 better than 75%
83.9 better than 62%
1.13 better than 76%
55% of 326 duels better than 70%
31% of 52 situations better than 32%
Anubis59
56% better than 61%
0.82 better than 80%
82.6 better than 55%
1.16 better than 82%
53% of 320 duels better than 57%
29% of 24 situations better than 27%
Nuke47
53% better than 45%
0.82 better than 73%
88.6 better than 76%
1.12 better than 66%
58% of 259 duels better than 76%
52% of 27 situations better than 82%
Cache19
42% -
0.67 -
74.5 -
0.94-
40% of 70 duels -
33% of 15 situations -
Inferno15
53% better than 45%
0.67 better than 16%
71.9 better than 10%
0.92 better than 9%
42% of 60 duels better than 7%
57% of 7 situations better than 90%

Compared with players on the same level who have at least 15 matches on the map.

How Shophun plays

Across 381 matches Shophun averages K/R 0.76 and ADR 81.3; the rating across the 379 rated matches is 1.06. Biggest strength: Headshot rate at 61%, better than 96% of level 10 · 2,250-2,499 ELO players. Averages 16.9 kills per match with 61% headshots. The strongest map is Dust 2 with a 57% win rate in 70 matches. In 159 of 379 matches the rating was 1.10 or higher (42%), in 136 it was below 0.90. In 313 matches with detailed stats: 51 4Ks and 7 aces. Best month by rating: August 2026 at 1.07. Shophun loses the most ELO on Mirage (−114 ELO, win rate 36%). Things go best on Anubis (+86 ELO, win rate 56%). Match no. 4 of the day goes best: 56% win rate, −89 ELO. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.05, ADR at 81.5, Win rate at 50%, ELO at 2,215. Last 30 days: 139 matches, win rate 53%, net ELO −78.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.