ShooJi

Kosovo
On FACEIT since 2016 226 matches tracked
Last updated:

How does ShooJi play?

Rating 1.03 K/R 0.71 ADR 77.1 from 226 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 226 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (189 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 74%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.07+0.04 · Ø 1.03 better than 59%
Pistol kills per match 2.9
Knife kills 2 in 226 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 31%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 43%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 29x 4K, 3 aces in 189 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.29).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 48%
Enemies flashed per round 0.12−0.17 · Ø 0.29 better than 7%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.06, Rating +0.06, ADR +7.5, ELO +56
= Stayed the same
Win rate at 52%
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.72 (at the start 0.66). Just below the average (0.74).

Patterns

From the last 226 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −205 ELO
85 matches · 45% win rate
On Mirage −164 ELO
64 matches · 48% win rate
On Tuesdays −8 ELO, win rate 40%

ShooJi loses the most ELO from match 5 of the day: −205 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Highest rating in a match: 1.97 · Mirage
  3. Longest win streak: 11 wins in a row · Anubis

Maps in detail

from the last 226 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
48% better than 34%
0.73 better than 42%
79.2 better than 40%
1.03 better than 47%
52% of 210 duels better than 55%
53% of 40 situations better than 86%
Dust 252
48% better than 37%
0.72 better than 38%
77.0 better than 29%
1.05 better than 53%
50% of 145 duels better than 42%
38% of 45 situations right on the average
Ancient32
56% better than 64%
0.68 better than 18%
73.5 better than 12%
0.97 better than 27%
59% of 114 duels better than 84%
62% of 21 situations better than 93%
Nuke29
52% better than 39%
0.70 better than 23%
75.5 better than 17%
1.02 better than 37%
46% of 91 duels better than 19%
44% of 16 situations better than 62%
Anubis20
50% better than 40%
0.77 better than 61%
81.9 better than 52%
1.11 better than 71%
50% of 72 duels better than 41%
50% of 18 situations better than 75%
Inferno18
72% better than 92%
0.70 better than 28%
75.3 better than 18%
1.01 better than 33%
53% of 55 duels better than 44%
25% of 8 situations better than 21%
Cache11
55% -
0.68 -
73.4 -
1.04-
35% of 31 duels -
63% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ShooJi plays

Across 226 matches ShooJi averages K/R 0.71, ADR 77.1 and a rating of 1.03. Biggest strength: Deaths per round at just 67% (lower is better), better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 15.5 kills per match with 54% headshots. The strongest map is Inferno with a 72% win rate in 18 matches. In 83 of 226 matches the rating was 1.10 or higher (37%), in 88 it was below 0.90. In 189 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: August 2026 at 1.04. ShooJi loses the most ELO from match 5 of the day (−205 ELO, win rate 45%). Things go best in match 4 of the day (+60 ELO, win rate 73%). Match no. 4 of the day goes best: 73% win rate, +60 ELO. Improved over the last three months: K/R +0.06, Rating +0.06, ADR +7.5, ELO +56. Got weaker: Headshots −3 pp. Unchanged in recent months: Win rate at 52%. Last 30 days: 2 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.