Shockfinger

Germany
204 matches tracked 42 matches in 30 days
Last updated:

How does Shockfinger play?

Rating 0.91 (from 68 matches) K/R 0.68 ADR 74.9 from 204 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9% on level 9
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with at least a normal rating (0.90 and up). 49%
Rating spread from 68 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 6% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 35%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 6%−4 pp better than 3%
Opening duels won 47%−3 pp better than 21%

Clutch

Average
Last one alive
Clutch 1v1 won 50%+11 pp better than 95%
Clutch 1v2 won 20%−1 pp better than 41%
Clutch kills per match 1.4−0.2 better than 29%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 40%−8 pp better than 10%
AWP share of kills 4%−7 pp better than 24%
K/D 0.94−0.06 better than 20%
Pistol kills per match 1.9

Impact

Weakness
Damage and big rounds
Rounds with 2K 10.7%−2.4 pp better than 3%
Rounds with 3K 2.8%−1.1 pp better than 7%
MVPs per match 2.1−0.2 better than 30%
4Ks and aces 13x 4K, 2 aces in 131 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 81%
Utility damage per round 6.6+2.3 better than 92%
Enemies flashed per round 0.30+0.02 better than 58%
Rounds with a death 72%0 pp level

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
ELO +498
= Stayed the same
Headshots at 40%, Win rate at 50%
▼ Got worse
K/R −0.15, ADR −14.6

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: June 2026 with 0.85. Last 3 months: 0.63 (at the start 0.78).

Patterns

From the last 204 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 4 of the day −112 ELO
26 matches · 35% wins
On Dust 2 −47 ELO
64 matches · 47% wins
Between 6:00 and 12:00 −30 ELO, win rate 44%
On Fridays +2 ELO, win rate 44%

Shockfinger loses the most ELO in match 4 of the day: −112 ELO, 35% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.67 · Mirage
  2. Longest win streak: 5 wins in a row · Anubis
  3. Most kills in a match: 42 · Inferno

Maps in detail

from the last 204 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
49% better than 44%
0.66 better than 16%
69.8 better than 7%
0.94 better than 24%
49% of 183 duels better than 42%
67% of 30 situations better than 97%
Dust 264
47% better than 35%
0.66 better than 16%
76.3 better than 28%
0.78 better than 1%
48% of 213 duels better than 36%
26% of 31 situations better than 18%
Anubis32
56% better than 68%
0.73 level
81.6 better than 57%
0.98-
59% of 107 duels better than 91%
44% of 16 situations better than 67%
Inferno23
48% better than 33%
0.70 better than 36%
76.0 better than 27%
0.96-
53% of 76 duels better than 56%
45% of 11 situations better than 69%
Cache9
78% -
0.75 -
81.3 -
0.91-
43% of 35 duels -
0% of 5 situations -
Nuke4
50% -
0.70 -
77.0 -
-
55% of 11 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Shockfinger plays

Across 204 matches Shockfinger averages K/R 0.68 and ADR 74.9; the rating across the 68 rated matches is 0.91. Biggest strength: Clutch 1v1 won at 50%. That is better than 95% of players on level 9. Most room to improve: Rounds with first kill at 6%. That is better than only 3% of players on level 9. On average 15.3 kills per match, 40% of them headshots. The strongest map is Anubis with a 56% win rate in 32 matches. In 15 of 68 matches the rating was 1.10 or higher (22%), in 35 it was below 0.90. In 131 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: September 2026 at 0.91. Shockfinger loses the most ELO in match 4 of the day (−112 ELO, win rate 35%). Things go best on Anubis (+62 ELO, win rate 56%). Improved over the last three months: ELO +498. Got weaker: K/R −0.15, ADR −14.6. Unchanged in recent months: Headshots at 40%, Win rate at 50%. Last 30 days: 42 matches, win rate 45%, ELO balance −2.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.