Shock-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (184 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
Average49% of opening duels won and so slightly below the average (51%).
Clutch
Average30% of 1v1s won and so clearly below the average (38%).
Weapons and aim
Average55% headshots and so well above the average (49%).
Impact
Average2.5 MVPs per match and so clearly above the average (2.3).
Utility and deaths
AverageDied in 75% of rounds and so clearly above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.75. Last 3 months: 0.74 (at the start 0.75). Right on the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.03. Last 3 months: 0.99 (at the start 1.03). Slightly below the average (1.02).
Damage per round (ADR)
Best month: September 2026 with 82.1. Last 3 months: 80.8 (at the start 80.6). Just above the average (80.4).
Share of headshot kills
Best month: September 2026 with 58%. Last 3 months: 55% (at the start 54%). Well above the average (49%).
Matches won (win rate)
Best month: October 2026 with 63%. Last 3 months: 52% (at the start 41%). Clearly above the average (49%).
Best month: October 2026 with 2,103. Last 3 months: 2,103 (at the start 1,529).
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 43%.
Patterns
From the last 259 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Shock- loses the most ELO on Dust 2: −58 ELO, 48% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.36 · Mirage
- Longest win streak: 5 wins in a row · Inferno
- Most kills in a match: 35 · Inferno
Maps in detail
from the last 259 matchesCompared with players on the same level who have at least 15 matches on the map.
How Shock- plays
Across 259 matches Shock- averages K/R 0.74, ADR 80.7 and a rating of 1.00. Biggest strength: Headshot rate at 55%, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 12% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 55% headshots. The strongest map is Cache with a 62% win rate in 21 matches. In 91 of 259 matches the rating was 1.10 or higher (35%), in 100 it was below 0.90. In 184 matches with detailed stats: 25 4Ks and 3 aces. Best month by rating: July 2026 at 1.03. Shock- loses the most ELO on Dust 2 (−58 ELO, win rate 48%). Things go best on Anubis (+86 ELO, win rate 48%). Match no. 3 of the day goes best: 59% win rate, +63 ELO. Improved over the last three months: Win rate +11 pp, ELO +574. Unchanged in recent months: K/R at 0.74, Rating at 0.99, ADR at 80.8, Headshots at 55%. Last 30 days: 63 matches, win rate 56%, net ELO +134.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.