Shock-

Italy
On FACEIT since 2015 259 matches tracked 63 matches in 30 days
Last updated:

How does Shock- play?

Rating 1.00 K/R 0.74 ADR 80.7 from 259 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 259 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (184 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 12%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 83%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.99−0.03 · Ø 1.02 better than 37%
Pistol kills per match 3.7
Knife kills 2 in 259 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.6%+0.3 pp · Ø 13.3% better than 54%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 25x 4K, 3 aces in 184 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 74%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 57%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +11 pp, ELO +574
= Stayed the same
K/R at 0.74, Rating at 0.99, ADR at 80.8, Headshots at 55%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.74 (at the start 0.75). Right on the average (0.74).

Patterns

From the last 259 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −58 ELO
61 matches · 48% win rate
On Ancient −26 ELO
40 matches · 55% win rate
On Wednesdays −115 ELO, win rate 42%

Shock- loses the most ELO on Dust 2: −58 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.36 · Mirage
  2. Longest win streak: 5 wins in a row · Inferno
  3. Most kills in a match: 35 · Inferno

Maps in detail

from the last 259 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 261
48% better than 38%
0.74 right on the average
79.1 better than 40%
1.01 better than 42%
49% of 297 duels better than 37%
45% of 29 situations better than 72%
Mirage45
56% better than 67%
0.78 better than 71%
85.5 better than 75%
1.06 better than 63%
53% of 235 duels better than 64%
39% of 28 situations better than 52%
Anubis42
48% better than 37%
0.76 better than 62%
83.3 better than 64%
1.02 better than 46%
50% of 208 duels better than 43%
25% of 28 situations better than 21%
Ancient40
55% better than 59%
0.75 better than 54%
80.8 better than 46%
1.01 better than 42%
45% of 209 duels better than 16%
47% of 15 situations better than 72%
Inferno32
34% better than 7%
0.69 better than 31%
76.9 better than 32%
0.93 better than 19%
53% of 147 duels better than 58%
14% of 14 situations better than 6%
Cache21
62% -
0.79 -
85.8 -
1.09-
52% of 101 duels -
36% of 11 situations -
Nuke18
44% better than 16%
0.60 better than 2%
68.8 better than 3%
0.78 better than 1%
46% of 97 duels better than 19%
22% of 9 situations better than 12%

Compared with players on the same level who have at least 15 matches on the map.

How Shock- plays

Across 259 matches Shock- averages K/R 0.74, ADR 80.7 and a rating of 1.00. Biggest strength: Headshot rate at 55%, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 12% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 55% headshots. The strongest map is Cache with a 62% win rate in 21 matches. In 91 of 259 matches the rating was 1.10 or higher (35%), in 100 it was below 0.90. In 184 matches with detailed stats: 25 4Ks and 3 aces. Best month by rating: July 2026 at 1.03. Shock- loses the most ELO on Dust 2 (−58 ELO, win rate 48%). Things go best on Anubis (+86 ELO, win rate 48%). Match no. 3 of the day goes best: 59% win rate, +63 ELO. Improved over the last three months: Win rate +11 pp, ELO +574. Unchanged in recent months: K/R at 0.74, Rating at 0.99, ADR at 80.8, Headshots at 55%. Last 30 days: 63 matches, win rate 56%, net ELO +134.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.