Shobiie

USA
On FACEIT since 2019 68 matches tracked 45 matches in 30 days
Last updated:

How does Shobiie play?

Rating 0.71 K/R 0.52 ADR 65.8 from 68 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.71
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.23 ConsistencyShare of matches with a rating of 0.90 or higher. 19%
Rating distribution from 68 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 1% good 1.10 to 1.29 0% normal 0.90 to 1.09 18% weak 0.75 to 0.89 22% very weak below 0.75 59%
Player type
Clicks heads
Higher headshot rate than the level 6 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (47 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 40%
Opening duels won 44%−6 pp · Ø 50% better than 12%

Clutch

Average
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 24%+1 pp · Ø 23% better than 67%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (45%).

Headshot rate 60%+15 pp · Ø 45% better than 99%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.68−0.32 · Ø 1.00 better than 1%
Pistol kills per match 1.9
Knife kills 1 in 68 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 8.2% of rounds and so well below the average (13.1%).

2K rounds 8.2%−4.9 pp · Ø 13.1% better than 1%
3K rounds 1.7%−2.2 pp · Ø 3.9% better than 1%
MVPs per match 1.5−0.7 · Ø 2.2 better than 2%
4Ks and aces 3x 4K, 0 aces in 47 matches

Utility and deaths

Average
Nades, flashes and deaths

47% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 47%+12 pp · Ø 35% better than 99%
Utility damage per round 8.3+4.3 · Ø 4.0 better than 98%
Enemies flashed per round 0.42+0.15 · Ø 0.27 better than 85%
Deaths per round 77%+5 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Win rate +11 pp
= Stayed the same
K/R at 0.52, Rating at 0.71, ADR at 65.9, Headshots at 60%
▼ Got worse
ELO −110

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.52
MayJunJulAugSepOct

Best month: May 2026 with 0.56. Last 3 months: 0.52 (at the start 0.53). Well below the average (0.72).

Patterns

From the last 68 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.56 · Inferno
  2. Longest win streak: 4 wins in a row · Inferno
  3. Most kills in a match: 39 · Inferno

Maps in detail

from the last 68 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno23
48% better than 41%
0.57 better than 5%
70.8 better than 20%
0.77 better than 2%
50% of 105 duels better than 57%
43% of 7 situations better than 69%
Ancient15
67% better than 91%
0.52 better than 1%
66.6 better than 3%
0.72 better than 1%
51% of 61 duels better than 62%
57% of 7 situations better than 89%
Dust 214
29% -
0.47 -
59.7 -
0.64-
26% of 68 duels -
25% of 4 situations -
Nuke12
25% -
0.48 -
61.5 -
0.65-
38% of 45 duels -
50% of 2 situations -
Cache3
67% -
0.57 -
68.2 -
0.75-
27% of 11 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Shobiie plays

Across 68 matches Shobiie averages K/R 0.52, ADR 65.8 and a rating of 0.71. Biggest strength: Headshot rate at 60%, better than 99% of level 6 players. Most room to improve: Rating at 0.71, better than only 1% of level 6 players. Averages 11.8 kills per match with 60% headshots. The strongest map is Ancient with a 67% win rate in 15 matches. In 1 of 68 matches the rating was 1.10 or higher (1%), in 55 it was below 0.90. In 47 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: May 2026 at 0.78. Things go best on Inferno (+17 ELO, win rate 48%). Improved over the last three months: Win rate +11 pp. Got weaker: ELO −110. Unchanged in recent months: K/R at 0.52, Rating at 0.71, ADR at 65.9, Headshots at 60%. Last 30 days: 45 matches, win rate 51%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.