Shkura5

Belarus
108 matches tracked 35 matches in 30 days
Last updated:

How does Shkura5 play?

Rating 1.09 K/R 0.81 ADR 85.7 from 108 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 108 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. Rarely on the AWP.
Multi-killsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 54%+4 pp · Ø 50% better than 79%

Clutch

Average
Last one alive

43% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 20%0 pp · Ø 20% right on the average
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.00).

Headshot rate 46%−2 pp · Ø 48% better than 37%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.09+0.09 · Ø 1.00 better than 79%
Pistol kills per match 3.0
Knife kills 1 in 108 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.2% of rounds and so slightly above the average (3.9%).

2K rounds 13.6%+0.5 pp · Ø 13.1% better than 59%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 60%
MVPs per match 2.3+0.1 · Ø 2.2 better than 55%
4Ks and aces 24x 4K, 2 aces in 82 matches

Utility and deaths

Weakness
Nades, flashes and deaths

23% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 23%−13 pp · Ø 36% better than 1%
Utility damage per round 1.9−2.3 · Ø 4.2 better than 3%
Enemies flashed per round 0.13−0.15 · Ø 0.28 better than 14%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +4 pp
= Stayed the same
ADR at 85.4
▼ Got worse
K/R −0.04, Rating −0.07, Win rate −13 pp, ELO −144

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: August 2026 with 0.88. Last 3 months: 0.80 (at the start 0.84). Clearly above the average (0.72).

Patterns

From the last 108 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −5 ELO
34 matches · 56% win rate
In match 3 of the day +6 ELO
20 matches · 40% win rate

Shkura5 loses the most ELO on Mirage: −5 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.21 · Dust 2
  2. Most kills in a match: 45 · Ancient
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 108 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
56% better than 69%
0.79 better than 77%
83.8 better than 70%
1.07 better than 69%
45% of 132 duels better than 20%
41% of 17 situations better than 60%
Dust 227
41% better than 19%
0.77 better than 70%
81.9 better than 61%
1.06 better than 66%
48% of 126 duels better than 35%
30% of 10 situations better than 29%
Ancient24
58% better than 74%
0.87 better than 95%
89.5 better than 89%
1.17 better than 91%
57% of 105 duels better than 82%
44% of 16 situations better than 67%
Anubis18
56% better than 68%
0.81 better than 86%
86.8 better than 82%
1.09 better than 76%
62% of 82 duels better than 97%
33% of 9 situations better than 39%
Inferno3
67% -
0.82 -
88.9 -
1.02-
76% of 17 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Shkura5 plays

Across 108 matches Shkura5 averages K/R 0.81, ADR 85.7 and a rating of 1.09. Biggest strength: Damage per round (ADR) at 85.7, better than 83% of level 9 players. Most room to improve: Utility hit rate at 23%, better than only 1% of level 9 players. Averages 17.5 kills per match with 46% headshots. The strongest map is Ancient with a 58% win rate in 24 matches. In 53 of 108 matches the rating was 1.10 or higher (49%), in 33 it was below 0.90. In 82 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: June 2026 at 1.16. Shkura5 loses the most ELO on Mirage (−5 ELO, win rate 56%). Things go best in match 2 of the day (+57 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate, +57 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.04, Rating −0.07, Win rate −13 pp, ELO −144. Unchanged in recent months: ADR at 85.4. Last 30 days: 35 matches, win rate 54%, net ELO −82.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.