Shizuoki1

Ukraine
On FACEIT since 2025 99 matches tracked 10 matches in 30 days
ELO ▼ 73
2,313
30-day peak: 2,386
Rank EU
#96,202
Ukraine #3,896 in Ukraine
Last updated:

How does Shizuoki1 play?

Rating 1.10 (from 49 matches) K/R 0.80 ADR 83.3 from 99 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 49 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 31% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 10% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (49 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Strength
Where do the kills come from?

1.15 K/D and so clearly above the average (1.03).

Headshot rate 55%+5 pp · Ø 50% better than 79%
AWP share of kills 15%+4 pp · Ø 11% better than 71%
K/D 1.15+0.12 · Ø 1.03 better than 81%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.4%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 76%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 64%
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 6x 4K, 2 aces in 49 matches

Utility and deaths

Average
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.29).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 14%
Enemies flashed per round 0.52+0.23 · Ø 0.29 better than 94%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.79, ADR at 81.6
▼ Got worse
Headshots −2 pp, Win rate −3 pp

Aug to Oct 2026 compared with Mar to Apr 2026.

Kills per round (K/R)

0.63
MarAprMayJunJulAugSepOct

Best month: September 2026 with 0.84. Last 3 months: 0.79 (at the start 0.82). Clearly above the average (0.74).

Patterns

From the last 99 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +38 ELO
24 matches · 50% win rate

Shizuoki1 loses the most ELO in match 2 of the day: +38 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Anubis
  2. Highest rating in a match: 2.28 · Anubis
  3. Most kills in a match: 41 · Anubis

Maps in detail

from the last 99 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
64% better than 87%
0.91 better than 96%
93.6 better than 93%
1.29-
57% of 61 duels better than 80%
67% of 3 situations better than 97%
Anubis21
62% better than 80%
0.78 better than 65%
82.7 better than 56%
1.13-
48% of 44 duels better than 31%
56% of 9 situations better than 85%
Dust 221
71% better than 96%
0.81 better than 78%
83.1 better than 58%
1.10-
50% of 40 duels better than 42%
50% of 4 situations better than 81%
Ancient11
36% -
0.69 -
68.3 -
1.01-
39% of 28 duels -
25% of 8 situations -
Inferno10
20% -
0.78 -
82.2 -
0.82-
47% of 15 duels -
100% of 1 situations -
Nuke6
50% -
0.71 -
74.4 -
0.31-
50% of 4 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Shizuoki1 plays

Across 99 matches Shizuoki1 averages K/R 0.80 and ADR 83.3; the rating across the 49 rated matches is 1.10. Biggest strength: Clutch 1v1 won at 48%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.7, better than only 14% of level 10 · 2,250-2,499 ELO players. Averages 17.7 kills per match with 55% headshots. The strongest map is Dust 2 with a 71% win rate in 21 matches. In 25 of 49 matches the rating was 1.10 or higher (51%), in 14 it was below 0.90. In 49 matches with detailed stats: 6 4Ks and 2 aces. Best month by rating: September 2026 at 1.17. Shizuoki1 loses the most ELO in match 2 of the day (+38 ELO, win rate 50%). Things go best in match 1 of the day (+91 ELO, win rate 67%). Match no. 1 of the day goes best: 67% win rate, +91 ELO. Got weaker: Headshots −2 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.79, ADR at 81.6. Last 30 days: 10 matches, win rate 40%, net ELO +55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.