Shisui1126

Mongolia
44 matches tracked
Last updated:

How does Shisui1126 play?

Rating 1.00 K/R 0.76 ADR 79.9 from 44 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 44 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 23% normal 0.90 to 1.09 18% weak 0.75 to 0.89 11% very weak below 0.75 25%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 4 average. More first kills per match than the level 4 average.
AWPerEntry
better than most on level 4 about average weaker than most
Level 4

Compared with 685 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 90%
Opening duels won 53%+4 pp · Ø 49% better than 86%

Clutch

Average
Last one alive

10% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 34%
Clutch 1v2 won 10%−11 pp · Ø 21% better than 5%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 60%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just above the average (0.96).

Headshot rate 46%+3 pp · Ø 43% better than 69%
AWP share of kills 32%+21 pp · Ø 11% better than 96%
K/D 0.99+0.03 · Ø 0.96 better than 74%
Pistol kills per match 2.3
Knife kills 1 in 44 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so clearly above the average (12.8%).

2K rounds 14.2%+1.4 pp · Ø 12.8% better than 89%
3K rounds 4.1%+0.5 pp · Ø 3.6% better than 79%
MVPs per match 1.9−0.2 · Ø 2.1 better than 34%
4Ks and aces 5x 4K, 1 ace in 44 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 27%
Utility damage per round 3.6−0.3 · Ø 3.9 better than 48%
Enemies flashed per round 0.32+0.08 · Ø 0.24 better than 71%
Deaths per round 77%+4 pp · Ø 73% better than 15%

Patterns

From the last 44 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 26 · Anubis
  2. Longest win streak: 5 wins in a row · Ancient
  3. Highest rating in a match: 1.99 · Mirage

Maps in detail

from the last 44 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage11
55% -
0.89 -
91.6 -
1.21-
62% of 60 duels -
40% of 10 situations -
Dust 210
10% -
0.66 -
68.1 -
0.84-
45% of 49 duels -
0% of 3 situations -
Ancient7
71% -
0.83 -
88.4 -
1.14-
56% of 32 duels -
50% of 2 situations -
Anubis6
33% -
0.59 -
68.1 -
0.75-
40% of 43 duels -
33% of 3 situations -
Inferno4
75% -
0.66 -
69.5 -
0.92-
55% of 11 duels -
100% of 3 situations -
Cache3
100% -
1.05 -
101.9 -
1.37-
65% of 17 duels -
0% of 5 situations -
Nuke3
0% -
0.77 -
79.8 -
0.94-
56% of 18 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Shisui1126 plays

Across 44 matches Shisui1126 averages K/R 0.76, ADR 79.9 and a rating of 1.00. Biggest strength: Rounds with first kill at 13%, better than 90% of level 4 players. Most room to improve: Deaths per round at 77%, better than only 15% of level 4 players. Averages 16.2 kills per match with 46% headshots. The strongest map is Mirage with a 55% win rate in 11 matches. In 20 of 44 matches the rating was 1.10 or higher (45%), in 16 it was below 0.90. In 44 matches with detailed stats: 5 4Ks and 1 ace.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.