ShinsukeSato

Ukraine
On FACEIT since 2020 232 matches tracked 45 matches in 30 days
Last updated:

How does ShinsukeSato play?

Rating 1.12 (from 200 matches) K/R 0.79 ADR 85.5 from 232 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 200 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 24% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average.
Multi-kills
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 45%+4 pp · Ø 41% better than 81%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 88%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (52%).

Headshot rate 47%−5 pp · Ø 52% better than 23%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.12+0.07 · Ø 1.05 better than 67%
Pistol kills per match 2.9
Knife kills 3 in 232 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 14.8%+1.2 pp · Ø 13.6% better than 75%
3K rounds 5.0%+0.7 pp · Ø 4.3% better than 77%
MVPs per match 2.8+0.4 · Ø 2.4 better than 85%
4Ks and aces 39x 4K, 6 aces in 153 matches

Utility and deaths

Average
Nades, flashes and deaths

3.1 utility damage per round and so well below the average (4.0).

Utility hit rate 33%−1 pp · Ø 34% better than 40%
Utility damage per round 3.1−0.9 · Ø 4.0 better than 24%
Enemies flashed per round 0.36+0.05 · Ø 0.31 better than 67%
Deaths per round 70%−1 pp · Ø 71% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.04, Win rate +8 pp, ELO +64
= Stayed the same
Rating at 1.13, ADR at 86.7, Headshots at 47%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.80 (at the start 0.76). Clearly above the average (0.75).

Patterns

From the last 232 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −45 ELO
66 matches · 56% win rate
In match 4 of the day −27 ELO
27 matches · 37% win rate
On Mondays +102 ELO, win rate 47%

ShinsukeSato loses the most ELO on Mirage: −45 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.64 · Mirage
  2. Most kills in a match: 51 · Cache
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 232 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
56% better than 62%
0.83 better than 81%
88.2 better than 79%
1.22 better than 90%
56% of 282 duels better than 73%
56% of 34 situations better than 91%
Dust 265
48% better than 30%
0.77 better than 58%
83.5 better than 59%
1.11 better than 65%
55% of 233 duels better than 66%
37% of 41 situations better than 45%
Anubis37
49% better than 32%
0.78 better than 64%
86.2 better than 72%
1.06 right on the average
54% of 170 duels better than 59%
26% of 19 situations better than 21%
Ancient25
56% better than 57%
0.78 better than 62%
85.6 better than 66%
1.03 better than 42%
44% of 77 duels better than 10%
63% of 8 situations better than 94%
Inferno14
57% -
0.90 -
96.9 -
1.26-
66% of 53 duels -
100% of 3 situations -
Cache12
58% -
0.82 -
85.1 -
1.16-
54% of 56 duels -
40% of 10 situations -
Nuke7
29% -
0.66 -
72.6 -
0.78-
40% of 15 duels -
50% of 4 situations -
Aim_all_pistols4
75% -
0.52 -
54.1 -
0.92-
56% of 73 duels -
56% of 73 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ShinsukeSato plays

Across 232 matches ShinsukeSato averages K/R 0.79 and ADR 85.5; the rating across the 200 rated matches is 1.12. Biggest strength: 3K rounds at 5.0%, better than 77% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 47%, better than only 23% of level 10 · 2,750-2,999 ELO players. Averages 17.4 kills per match with 47% headshots. The strongest map is Cache with a 58% win rate in 12 matches. In 102 of 200 matches the rating was 1.10 or higher (51%), in 53 it was below 0.90. In 153 matches with detailed stats: 39 4Ks and 6 aces. Best month by rating: June 2026 at 1.30. ShinsukeSato loses the most ELO on Mirage (−45 ELO, win rate 56%). Things go best on Anubis (+106 ELO, win rate 49%). Match no. 3 of the day goes best: 62% win rate, +36 ELO. Improved over the last three months: K/R +0.04, Win rate +8 pp, ELO +64. Unchanged in recent months: Rating at 1.13, ADR at 86.7, Headshots at 47%. Last 30 days: 45 matches, win rate 56%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.