Shingaki

Russia
100 matches tracked
Last updated:

How does Shingaki play?

Rating 0.97 K/R 0.70 ADR 80.3 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 100 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 25%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

35% of opening duels won and so well below the average (51%).

Rounds with first kill 5%−5 pp · Ø 10% better than 1%
Opening duels won 35%−16 pp · Ø 51% better than 1%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 94%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (50%).

Headshot rate 43%−7 pp · Ø 50% better than 13%
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 0.95−0.08 · Ø 1.03 better than 18%
Pistol kills per match 3.0
Knife kills 1 in 100 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.5% of rounds and so well below the average (4.1%).

2K rounds 11.7%−1.7 pp · Ø 13.4% better than 10%
3K rounds 2.5%−1.6 pp · Ø 4.1% better than 2%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 2x 4K, 0 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 84%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 64%
Enemies flashed per round 0.38+0.09 · Ø 0.29 better than 75%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.10, ADR −6.0, Headshots −6 pp, Win rate −7 pp

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Last 3 months: 0.65 (at the start 0.72). Clearly below the average (0.74).

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −50 ELO
36 matches · 42% win rate
Between 0:00 and 6:00 −21 ELO, win rate 42%

Shingaki loses the most ELO on Mirage: −50 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 49 · Ancient
  2. Highest rating in a match: 2.04 · Ancient
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
42% better than 16%
0.63 better than 8%
76.0 better than 23%
0.88 better than 8%
38% of 157 duels better than 3%
25% of 16 situations better than 17%
Anubis19
58% better than 67%
0.76 better than 56%
84.1 better than 64%
1.07 better than 58%
54% of 93 duels better than 63%
50% of 8 situations better than 75%
Dust 218
61% better than 81%
0.74 better than 48%
83.2 better than 59%
1.00 better than 36%
51% of 94 duels right on the average
20% of 5 situations better than 10%
Ancient16
63% better than 83%
0.76 better than 57%
83.4 better than 59%
1.07 better than 62%
55% of 89 duels better than 68%
50% of 10 situations better than 79%
Inferno6
33% -
0.63 -
79.4 -
0.86-
41% of 27 duels -
0% of 6 situations -
Nuke3
33% -
0.68 -
65.6 -
0.92-
42% of 12 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Shingaki plays

Across 100 matches Shingaki averages K/R 0.70, ADR 80.3 and a rating of 0.97. Biggest strength: Clutch 1v1 won at 50%, better than 94% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 35%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 43% headshots. The strongest map is Ancient with a 63% win rate in 16 matches. In 32 of 100 matches the rating was 1.10 or higher (32%), in 44 it was below 0.90. In 21 matches with detailed stats: 2 4Ks and 0 aces. Shingaki loses the most ELO on Mirage (−50 ELO, win rate 42%). Got weaker: K/R −0.07, Rating −0.10, ADR −6.0, Headshots −6 pp, Win rate −7 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.