Shing68

Hong Kong
On FACEIT since 2018 118 matches tracked 21 matches in 30 days
ELO
2,161
Peak across the last 118 matches: 2,294
Rank SEA ▼ 1,269 places
#3,620
Hong Kong #147 in Hong Kong
30 days · prev. #2,351 · best #2,320
Last updated:

How does Shing68 play?

Rating 1.08 K/R 0.79 ADR 87.7 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 118 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

62% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 62%+11 pp · Ø 51% better than 98%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 18%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 19%+7 pp · Ø 12% better than 84%
K/D 1.09+0.06 · Ø 1.03 better than 71%
Pistol kills per match 3.2
Knife kills 4 in 118 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 66%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 68%
MVPs per match 2.5+0.2 · Ø 2.3 better than 73%
4Ks and aces 19x 4K, 2 aces in 89 matches

Utility and deaths

Average
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 8%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 30%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, ELO +102
= Stayed the same
K/R at 0.79, Rating at 1.08, ADR at 88.0
▼ Got worse
Win rate −15 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: October 2026 with 0.85. Last 3 months: 0.79 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −107 ELO
63 matches · 62% win rate
In match 2 of the day −21 ELO
32 matches · 47% win rate

Shing68 loses the most ELO on Dust 2: −107 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Highest rating in a match: 1.94 · Dust 2
  3. Longest win streak: 5 wins in a row · Cache

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 263
62% better than 84%
0.83 better than 87%
92.5 better than 92%
1.15 better than 84%
64% of 315 duels better than 96%
39% of 51 situations better than 53%
Cache19
53% -
0.80 -
85.6 -
1.13-
56% of 41 duels -
50% of 16 situations -
Anubis14
43% -
0.67 -
78.7 -
0.89-
57% of 49 duels -
0% of 3 situations -
Nuke13
31% -
0.69 -
76.7 -
0.92-
53% of 58 duels -
33% of 12 situations -
Mirage5
40% -
0.80 -
88.7 -
1.07-
69% of 29 duels -
33% of 3 situations -
Ancient4
50% -
0.79 -
85.2 -
1.06-
45% of 20 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Shing68 plays

Across 118 matches Shing68 averages K/R 0.79, ADR 87.7 and a rating of 1.08. Biggest strength: Opening duels won at 62%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.4, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 50% headshots. The strongest map is Dust 2 with a 62% win rate in 63 matches. In 54 of 118 matches the rating was 1.10 or higher (46%), in 37 it was below 0.90. In 89 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: October 2026 at 1.16. Shing68 loses the most ELO on Dust 2 (−107 ELO, win rate 62%). Things go best in match 1 of the day (−100 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, −100 ELO. Improved over the last three months: Headshots +3 pp, ELO +102. Got weaker: Win rate −15 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.08, ADR at 88.0. Last 30 days: 21 matches, win rate 43%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.