ShinE_666
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).
Compared with 2,333 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average56% of 1v1s won and so well above the average (39%).
Weapons and aim
Average62% headshots and so well above the average (51%).
Impact
WeaknessExactly 2 kills in 10.2% of rounds and so well below the average (13.5%).
Utility and deaths
Average42% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Last 3 months: 0.64 (at the start 0.78). Clearly below the average (0.74).
Rating, 1.00 is an average match
Last 3 months: 0.93 (at the start 1.11). Clearly below the average (1.03).
Damage per round (ADR)
Last 3 months: 71.8 (at the start 84.4). Clearly below the average (80.5).
Share of headshot kills
Last 3 months: 53% (at the start 66%). Slightly above the average (51%).
Matches won (win rate)
Last 3 months: 55% (at the start 68%). Clearly above the average (51%).
Last 3 months: 2,545 (at the start 2,543).
Rounds with first kill
1v1 clutches won
Patterns
From the last 60 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 38 · Ancient
- Highest rating in a match: 2.37 · Mirage
- Longest win streak: 6 wins in a row · Anubis
Maps in detail
from the last 60 matchesCompared with players on the same level who have at least 15 matches on the map.
How ShinE_666 plays
Across 60 matches ShinE_666 averages K/R 0.73, ADR 79.6 and a rating of 1.04. Biggest strength: Clutch 1v1 won at 56%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 15.7 kills per match with 62% headshots. The strongest map is Mirage with a 58% win rate in 19 matches. In 21 of 60 matches the rating was 1.10 or higher (35%), in 24 it was below 0.90. In 22 matches with detailed stats: 4 4Ks and 0 aces. Things go best from match 5 of the day (±0 ELO, win rate 73%). From match no. 5 of the day on, things go best: 73% win rate. Got weaker: K/R −0.14, Rating −0.18, ADR −12.6, Headshots −13 pp, Win rate −13 pp. Unchanged in recent months: ELO at 2,545. Last 30 days: 4 matches, win rate 50%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.