Shiiisha

Russia
On FACEIT since 2023 254 matches tracked 228 matches in 30 days
ELO ▲ 68
3,393
30-day peak: 3,568
Rank EU ▲ 136 places
#1,534 #437 in RU
30 days · prev. #1,670 · best #1,534
Last updated:

How does Shiiisha play?

Rating 1.10 K/R 0.81 ADR 87.3 from 254 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75% on level 10
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 254 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 23% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 average.
Multi-kills
better than most on level 10 about average weaker than most

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

Shiiisha gets the first kill in 12 of 100 rounds. 1 percentage point above the level 10 average (11%).

Rounds with first kill 12%+1 pp better than 75%
Opening duels won 50%−1 pp better than 37%

Clutch

Average
Last one alive

Shiiisha wins 45 of 100 1v1s. 5 percentage points above the level 10 average (40%).

Clutch 1v1 won 45%+5 pp better than 83%
Clutch 1v2 won 21%0 pp on par
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?

55 of 100 kills by Shiiisha are headshots. 4 percentage points above the level 10 average (51%).

Headshot rate 55%+4 pp better than 76%
AWP share of kills 11%0 pp on par
K/D 1.07+0.03 better than 61%
Pistol kills per match 3.2
Knife kills 3 in 254 matches

Impact

Strength
Damage and big rounds

Shiiisha gets exactly 3 kills in 5.2 of 100 rounds. 1.1 percentage points above the level 10 average (4.1%).

2K rounds 14.6%+1.2 pp better than 76%
3K rounds 5.2%+1.1 pp better than 86%
MVPs per match 2.40.0 on par
4Ks and aces 61x 4K, 9 aces in 254 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Averages 1.4 utility damage per round from HEs and mollies. 2.7 below the level 10 average (4.1).

Utility hit rate 31%−4 pp better than 24%
Utility damage per round 1.4−2.7 better than 1%
Enemies flashed per round 0.06−0.24 better than 2%
Deaths per round 76%+5 pp better than 7%

Progress

One value per month, dashed line is the level 10 average
Whether Shiiisha is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 254 matches, all from the last 3 months.

Kills per round (K/R)

0.82
SepOct

Patterns

From the last 254 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −155 ELO
55 matches · 45% win rate
On Mirage −91 ELO
65 matches · 52% win rate
Between 6:00 and 12:00 −79 ELO, win rate 46%
On Mondays −147 ELO, win rate 40%

Shiiisha loses the most ELO on Ancient: −155 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 58 · Mirage
  2. Longest win streak: 10 wins in a row · Cache
  3. Highest rating in a match: 2.50 · Ancient

Maps in detail

from the last 254 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
52% on par
0.83 better than 84%
89.9 better than 86%
1.14 better than 80%
59% of 328 duels better than 87%
43% of 28 situations better than 64%
Ancient55
45% better than 26%
0.80 better than 76%
87.3 better than 77%
1.08 better than 69%
49% of 281 duels better than 33%
45% of 33 situations better than 68%
Dust 255
56% better than 63%
0.76 better than 58%
82.5 better than 58%
1.01 better than 40%
46% of 274 duels better than 21%
47% of 19 situations better than 77%
Nuke40
63% better than 70%
0.90 better than 92%
93.4 better than 92%
1.21 better than 87%
46% of 241 duels better than 20%
42% of 24 situations better than 59%
Cache15
60% -
0.82 -
82.7 -
1.10-
56% of 72 duels -
80% of 5 situations -
Inferno15
53% on par
0.85 better than 83%
90.3 better than 81%
1.10 better than 62%
48% of 84 duels better than 26%
25% of 8 situations better than 22%
Vertigo5
20% -
0.69 -
79.9 -
0.97-
52% of 27 duels -
100% of 1 situations -
Anubis4
50% -
0.54 -
58.3 -
0.75-
17% of 18 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Shiiisha plays

Across 254 matches Shiiisha averages K/R 0.81, ADR 87.3 and a rating of 1.10. Biggest strength: 3K rounds at 5.2%, better than 86% of level 10 players. Most room to improve: Utility damage per round at 1.4, better than only 1% of level 10 players. Averages 17.8 kills per match with 55% headshots. The strongest map is Nuke with a 63% win rate in 40 matches. In 110 of 254 matches the rating was 1.10 or higher (43%), in 90 it was below 0.90. In 254 matches with detailed stats: 61 4Ks and 9 aces. Shiiisha loses the most ELO on Ancient (−155 ELO, win rate 45%). Things go best on Dust 2 (+72 ELO, win rate 56%). Match no. 1 of the day goes best: 59% win rate, −86 ELO. Last 30 days: 228 matches, win rate 54%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.