Shift

Shift

Portugal
84 matches tracked
Last updated:

How does Shift play?

K/R 0.70 ADR 74.6 from 84 matches
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (47 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0.0 pp level
Opening duels won 49%−1 pp better than 37%

Clutch

Average
Last one alive
Clutch 1v1 won 31%−7 pp better than 16%
Clutch 1v2 won 22%+1 pp better than 55%
Clutch kills per match 1.9+0.2 better than 74%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 39%−8 pp better than 10%
AWP share of kills 13%+3 pp better than 68%
K/D 1.01+0.02 better than 54%
Pistol kills per match 2.2
Knife kills 3 in 84 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.8%−0.2 pp better than 41%
Rounds with 3K 3.3%−0.6 pp better than 23%
MVPs per match 2.1−0.1 better than 33%
4Ks and aces 5x 4K, 0 aces in 47 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 41%+6 pp better than 85%
Utility damage per round 6.0+1.8 better than 86%
Enemies flashed per round 0.29+0.01 better than 55%
Rounds with a death 69%−4.0 pp better than 88%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Win rate +7 pp, ELO +268
= Stayed the same
K/R at 0.71, ADR at 75.8
▼ Got worse
Headshots −8 pp

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.67
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.71 (at the start 0.68).

Patterns

From the last 84 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Inferno
  2. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 84 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno21
52% level
0.71 better than 45%
76.6 better than 35%
-
48% of 79 duels better than 30%
43% of 14 situations better than 65%
Mirage17
35% better than 7%
0.64 better than 11%
71.6 better than 12%
-
52% of 62 duels better than 59%
27% of 11 situations better than 20%
Dust 215
60% better than 83%
0.78 better than 75%
75.5 better than 28%
-
56% of 63 duels better than 79%
30% of 10 situations better than 29%
Ancient10
50% –
0.60 –
65.5 –
-
43% of 46 duels –
25% of 4 situations –
Anubis9
56% –
0.78 –
84.9 –
-
54% of 35 duels –
43% of 7 situations –
Nuke9
67% –
0.70 –
75.5 –
-
44% of 36 duels –
50% of 6 situations –
Cache3
33% –
0.62 –
66.1 –
-
47% of 17 duels –
0% of 2 situations –

Compared with players on the same level who have at least 15 matches on the map.

How Shift plays

Biggest strength: Rounds with a death at 69%. That is better than 88% of players on level 8. Most room to improve: Headshot rate at 39%. That is better than only 10% of players on level 8. On average 15.3 kills per match, 39% of them headshots. The strongest map is Dust 2 with a 60% win rate in 15 matches. In 47 matches with detailed stats: 5 4Ks and 0 aces. Things go best on Inferno (+30 ELO, win rate 52%). Improved over the last three months: Win rate +7 pp, ELO +268. Got weaker: Headshots −8 pp. Unchanged in recent months: K/R at 0.71, ADR at 75.8. Last 30 days: 5 matches, win rate 60%, ELO balance +23.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.