Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (47 matches).
Opening
AverageClutch
AverageWeapons and aim
AverageImpact
AverageUtility and deaths
StrengthProgress
One value per month, dashed line is the Level 8 averageAug to Sep 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.75. Last 3 months: 0.71 (at the start 0.68).
Rating, 1.00 is an average match
Damage per round (ADR)
Best month: August 2026 with 79.0. Last 3 months: 75.8 (at the start 72.7).
Share of headshot kills
Best month: June 2026 with 49%. Last 3 months: 36% (at the start 44%).
Matches won (win rate)
Best month: July 2026 with 63%. Last 3 months: 54% (at the start 47%).
Best month: September 2026 with 1,536. Last 3 months: 1,536 (at the start 1,268).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 38%.
Patterns
From the last 84 matches, each row based on 20+ matches.Where does the ELO go?
Nothing clear
Records and milestones
from recorded matches- Most kills in a match: 32 · Inferno
- Longest win streak: 5 wins in a row · Nuke
Maps in detail
from the last 84 matchesCompared with players on the same level who have at least 15 matches on the map.
How Shift plays
Biggest strength: Rounds with a death at 69%. That is better than 88% of players on level 8. Most room to improve: Headshot rate at 39%. That is better than only 10% of players on level 8. On average 15.3 kills per match, 39% of them headshots. The strongest map is Dust 2 with a 60% win rate in 15 matches. In 47 matches with detailed stats: 5 4Ks and 0 aces. Things go best on Inferno (+30 ELO, win rate 52%). Improved over the last three months: Win rate +7 pp, ELO +268. Got weaker: Headshots −8 pp. Unchanged in recent months: K/R at 0.71, ADR at 75.8. Last 30 days: 5 matches, win rate 60%, ELO balance +23.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.