ShiNiii

Latvia
On FACEIT since 2014 107 matches tracked
Last updated:

How does ShiNiii play?

Rating 1.22 K/R 0.87 ADR 95.2 from 107 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 107 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 26% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 92%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Strength
Where do the kills come from?

59% headshots and so well above the average (49%).

Headshot rate 59%+10 pp · Ø 49% better than 94%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 1.21+0.18 · Ø 1.03 better than 93%
Pistol kills per match 4.3
Knife kills 1 in 107 matches

Impact

Strength
Damage and big rounds

3.3 MVPs per match and so well above the average (2.3).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 70%
3K rounds 6.0%+1.9 pp · Ø 4.1% better than 96%
MVPs per match 3.3+1.0 · Ø 2.3 better than 99%
4Ks and aces 32x 4K, 12 aces in 103 matches

Utility and deaths

Average
Nades, flashes and deaths

6.7 utility damage per round and so well above the average (4.2).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 6.7+2.5 · Ø 4.2 better than 94%
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 67%
Deaths per round 72%0 pp · Ø 72% right on the average

Patterns

From the last 107 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +2 ELO, win rate 48%
On Thursdays +34 ELO, win rate 48%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 41 · Mirage
  3. Highest rating in a match: 2.53 · Inferno

Maps in detail

from the last 107 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
52% better than 55%
0.95 better than 99%
103.3 better than 99%
1.32 better than 98%
59% of 157 duels better than 87%
45% of 11 situations better than 72%
Inferno18
61% better than 74%
0.97 better than 99%
105.3 better than 99%
1.39 better than 99%
61% of 128 duels better than 87%
43% of 7 situations better than 59%
Dust 215
53% better than 56%
0.84 better than 89%
91.5 better than 90%
1.12 better than 79%
58% of 84 duels better than 83%
14% of 7 situations better than 5%
Ancient13
46% -
0.87 -
92.1 -
1.20-
52% of 71 duels -
50% of 6 situations -
Cache13
62% -
0.89 -
99.7 -
1.24-
55% of 77 duels -
75% of 4 situations -
Nuke10
50% -
0.78 -
85.8 -
1.11-
61% of 44 duels -
33% of 3 situations -
Anubis4
50% -
0.73 -
75.2 -
0.95-
29% of 14 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ShiNiii plays

Across 107 matches ShiNiii averages K/R 0.87, ADR 95.2 and a rating of 1.22. Biggest strength: Rounds with first kill at 17%, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 19.0 kills per match with 59% headshots. The strongest map is Cache with a 62% win rate in 13 matches. In 63 of 107 matches the rating was 1.10 or higher (59%), in 23 it was below 0.90. In 103 matches with detailed stats: 32 4Ks and 12 aces. Things go best on Mirage (+33 ELO, win rate 52%). Last 30 days: 1 matches, win rate 100%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.