SheykeRx

Brazil
104 matches tracked 23 matches in 30 days
Last updated:

How does SheykeRx play?

Rating 0.88 K/R 0.64 ADR 71.9 from 104 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 104 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 17% weak 0.75 to 0.89 16% very weak below 0.75 38%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 45%−4 pp · Ø 49% better than 12%

Clutch

Average
Last one alive

52% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 52%+14 pp · Ø 38% better than 97%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 30%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

0.85 K/D and so clearly below the average (0.97).

Headshot rate 45%−3 pp · Ø 48% better than 38%
AWP share of kills 8%−3 pp · Ø 11% better than 46%
K/D 0.85−0.12 · Ø 0.97 better than 6%
Pistol kills per match 2.0
Knife kills 3 in 104 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so clearly below the average (12.8%).

2K rounds 11.6%−1.2 pp · Ø 12.8% better than 14%
3K rounds 3.7%−0.1 pp · Ø 3.8% better than 41%
MVPs per match 2.1−0.1 · Ø 2.2 better than 36%
4Ks and aces 11x 4K, 2 aces in 76 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 30%−6 pp · Ø 36% better than 17%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 47%
Enemies flashed per round 0.40+0.13 · Ø 0.27 better than 82%
Deaths per round 75%+2 pp · Ø 73% better than 20%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.08, Rating +0.11, ADR +8.2, Headshots +2 pp, Win rate +16 pp, ELO +56
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.65 (at the start 0.57). Clearly below the average (0.71).

Patterns

From the last 104 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −20 ELO
22 matches · 45% win rate
In match 2 of the day ±0 ELO
21 matches · 43% win rate

SheykeRx loses the most ELO on Dust 2: −20 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Mirage
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 1.74 · Anubis

Maps in detail

from the last 104 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
52% better than 54%
0.69 better than 33%
75.6 better than 29%
0.96 better than 34%
47% of 118 duels better than 31%
48% of 23 situations better than 76%
Dust 222
45% better than 33%
0.65 better than 16%
72.6 better than 16%
0.90 better than 14%
47% of 83 duels better than 30%
67% of 6 situations better than 98%
Anubis18
56% better than 67%
0.64 better than 14%
71.3 better than 10%
0.89 better than 13%
43% of 100 duels better than 15%
50% of 6 situations better than 77%
Inferno12
58% -
0.61 -
74.1 -
0.87-
47% of 57 duels -
100% of 3 situations -
Ancient11
82% -
0.56 -
68.3 -
0.73-
43% of 51 duels -
25% of 4 situations -
Nuke10
40% -
0.55 -
63.4 -
0.73-
38% of 48 duels -
50% of 8 situations -
Cache4
75% -
0.61 -
65.3 -
0.92-
64% of 11 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SheykeRx plays

Across 104 matches SheykeRx averages K/R 0.64, ADR 71.9 and a rating of 0.88. Biggest strength: Clutch 1v1 won at 52%, better than 97% of level 8 players. Most room to improve: K/D at 0.85, better than only 6% of level 8 players. Averages 14.5 kills per match with 45% headshots. The strongest map is Ancient with a 82% win rate in 11 matches. In 30 of 104 matches the rating was 1.10 or higher (29%), in 56 it was below 0.90. In 76 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: July 2026 at 1.10. SheykeRx loses the most ELO on Dust 2 (−20 ELO, win rate 45%). Things go best from match 5 of the day (+47 ELO, win rate 61%). From match no. 5 of the day on, things go best: 61% win rate, +47 ELO. Improved over the last three months: K/R +0.08, Rating +0.11, ADR +8.2, Headshots +2 pp, Win rate +16 pp, ELO +56. Last 30 days: 23 matches, win rate 65%, net ELO −20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.