Sheye-

Lithuania
On FACEIT since 2014 150 matches tracked 67 matches in 30 days
ELO ▼ 49
2,145
30-day peak: 2,360
Rank EU
#159,202
Lithuania #1,295 in Lithuania
Last updated:

How does Sheye- play?

Rating 1.04 K/R 0.75 ADR 80.4 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 150 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 21%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (143 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 32%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just above the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.04+0.02 · Ø 1.02 better than 56%
Pistol kills per match 2.5
Knife kills 1 in 150 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so slightly above the average (4.1%).

2K rounds 13.3%0.0 pp · Ø 13.3% right on the average
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 64%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 16x 4K, 2 aces in 143 matches

Utility and deaths

Average
Nades, flashes and deaths

5.9 utility damage per round and so well above the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.9+1.7 · Ø 4.2 better than 87%
Enemies flashed per round 0.43+0.15 · Ø 0.28 better than 83%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Sheye- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 143 matches from the last 3 months and 7 before.

Kills per round (K/R)

0.74
AprMayJunJulAugSepOct

Best month: April 2026 with 1.02.

Patterns

From the last 150 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +53 ELO
25 matches · 44% win rate
From match 5 of the day +90 ELO
26 matches · 38% win rate
On Fridays +60 ELO, win rate 46%

Sheye- loses the most ELO in match 3 of the day: +53 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.91 · Nuke
  2. Most kills in a match: 40 · Ancient
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
48% better than 37%
0.76 better than 61%
80.4 right on the average
1.05 better than 59%
48% of 155 duels better than 34%
26% of 35 situations better than 19%
Anubis30
40% better than 15%
0.69 better than 26%
77.3 better than 30%
0.93 better than 17%
45% of 122 duels better than 16%
31% of 16 situations better than 34%
Ancient26
58% better than 68%
0.77 better than 64%
80.8 better than 46%
1.05 better than 58%
47% of 102 duels better than 27%
44% of 18 situations better than 66%
Nuke17
76% better than 96%
0.80 better than 65%
81.2 better than 42%
1.17 better than 77%
62% of 65 duels better than 94%
14% of 7 situations better than 4%
Dust 216
38% better than 10%
0.70 better than 31%
77.1 better than 30%
0.95 better than 22%
64% of 77 duels better than 96%
50% of 14 situations better than 81%
Inferno11
64% -
0.79 -
83.1 -
1.12-
51% of 47 duels -
58% of 12 situations -
Cache10
50% -
0.80 -
90.3 -
1.10-
52% of 42 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sheye- plays

Across 150 matches Sheye- averages K/R 0.75, ADR 80.4 and a rating of 1.04. Biggest strength: Utility damage per round at 5.9, better than 87% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 49% headshots. The strongest map is Nuke with a 76% win rate in 17 matches. In 66 of 150 matches the rating was 1.10 or higher (44%), in 52 it was below 0.90. In 143 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: April 2026 at 1.45. Sheye- loses the most ELO in match 3 of the day (+53 ELO, win rate 44%). Things go best on Ancient (+90 ELO, win rate 58%). Match no. 1 of the day goes best: 59% win rate, +6 ELO. Last 30 days: 67 matches, win rate 45%, net ELO +91.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.