Shawt

United Kingdom
On FACEIT since 2017 125 matches tracked
ELO
2,028
Peak across the last 124 matches: 2,135
Rank EU
#223,551
United Kingdom #4,044 in United Kingdom
Last updated:

How does Shawt play?

Rating 1.08 (from 75 matches) K/R 0.77 ADR 87.8 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 75 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (68 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Average
Last one alive

29% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 10%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so slightly below the average (49%).

Headshot rate 47%−2 pp · Ø 49% better than 38%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.01−0.01 · Ø 1.02 better than 44%
Pistol kills per match 2.9
Knife kills 1 in 124 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (4.1%).

2K rounds 14.3%+1.0 pp · Ø 13.3% better than 71%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 86%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 14x 4K, 5 aces in 68 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 58%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 28%
Deaths per round 76%+4 pp · Ø 72% better than 9%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, ADR +7.7, Win rate +16 pp, ELO +77
= Stayed the same
Nothing clear
▼ Got worse
Headshots −5 pp

Aug to Sep 2026 compared with Jan to Apr 2026.

Kills per round (K/R)

0.67
JanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.80 (at the start 0.73). Clearly above the average (0.74).

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −102 ELO
24 matches · 33% win rate
In match 3 of the day −51 ELO
21 matches · 38% win rate
On Sundays −26 ELO, win rate 38%

Shawt loses the most ELO on Dust 2: −102 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.29 · Inferno
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
36% better than 7%
0.74 better than 53%
83.8 better than 68%
0.96 better than 28%
43% of 126 duels better than 11%
17% of 12 situations better than 6%
Dust 224
33% better than 5%
0.66 better than 14%
81.3 better than 51%
0.96-
59% of 63 duels better than 87%
33% of 9 situations better than 39%
Ancient21
38% better than 10%
0.80 better than 75%
88.8 better than 83%
1.09-
47% of 96 duels better than 27%
25% of 8 situations better than 18%
Nuke20
60% better than 65%
0.86 better than 83%
97.8 better than 95%
1.22-
49% of 79 duels better than 30%
25% of 8 situations better than 16%
Cache8
88% -
0.79 -
86.0 -
1.05-
41% of 27 duels -
0% of 1 situations -
Anubis6
67% -
0.81 -
95.3 -
1.21-
46% of 24 duels -
100% of 1 situations -
Inferno5
80% -
0.97 -
102.0 -
1.47-
55% of 31 duels -
50% of 2 situations -
Vertigo3
33% -
0.80 -
82.7 -
1.14-
45% of 11 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Shawt plays

Across 124 matches Shawt averages K/R 0.77 and ADR 87.8; the rating across the 75 rated matches is 1.08. Biggest strength: Utility hit rate at 41%, better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 47% headshots. The strongest map is Nuke with a 60% win rate in 20 matches. In 33 of 75 matches the rating was 1.10 or higher (44%), in 23 it was below 0.90. In 68 matches with detailed stats: 14 4Ks and 5 aces. Best month by rating: August 2026 at 1.11. Shawt loses the most ELO on Dust 2 (−102 ELO, win rate 33%). Things go best on Nuke (+2 ELO, win rate 60%). Match no. 2 of the day goes best: 56% win rate, −46 ELO. Improved over the last three months: K/R +0.07, ADR +7.7, Win rate +16 pp, ELO +77. Got weaker: Headshots −5 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.