SharpSSS

Madagascar
47 matches tracked
Last updated:

How does SharpSSS play?

Rating 0.98 K/R 0.69 ADR 79.7 from 47 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 47 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 28% normal 0.90 to 1.09 28% weak 0.75 to 0.89 6% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 10 · all ELO ranges average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · all ELO ranges about average weaker than most
all ELO ranges

Compared with 2,097 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 46%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 7%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (50%).

Headshot rate 61%+11 pp · Ø 50% better than 96%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.98−0.05 · Ø 1.03 better than 27%
Pistol kills per match 2.0

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.4%).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 18%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 37%
MVPs per match 2.1−0.3 · Ø 2.4 better than 24%
4Ks and aces 8x 4K, 0 aces in 47 matches

Utility and deaths

Weakness
Nades, flashes and deaths

20% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 20%−15 pp · Ø 35% better than 1%
Utility damage per round 2.4−1.7 · Ø 4.1 better than 8%
Enemies flashed per round 0.15−0.15 · Ø 0.30 better than 12%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
Whether SharpSSS is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 47 matches, all from the last 3 months.

Kills per round (K/R)

0.76
SepOct

Patterns

From the last 47 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −24 ELO
21 matches · 48% win rate

SharpSSS loses the most ELO from match 5 of the day: −24 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Longest win streak: 5 wins in a row · Anubis
  3. Highest rating in a match: 1.77 · Mirage

Maps in detail

from the last 47 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage14
50% -
0.61 -
73.5 -
0.88-
38% of 42 duels -
50% of 14 situations -
Dust 211
55% -
0.76 -
85.0 -
1.02-
60% of 60 duels -
17% of 6 situations -
Ancient8
63% -
0.60 -
72.6 -
0.83-
44% of 27 duels -
50% of 4 situations -
Anubis7
57% -
0.75 -
84.2 -
1.10-
63% of 27 duels -
50% of 4 situations -
Cache3
67% -
0.91 -
98.3 -
1.33-
76% of 17 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SharpSSS plays

Across 47 matches SharpSSS averages K/R 0.69, ADR 79.7 and a rating of 0.98. Biggest strength: Headshot rate at 61%, better than 96% of level 10 · all ELO ranges players. Most room to improve: Utility hit rate at 20%, better than only 1% of level 10 · all ELO ranges players. Averages 14.8 kills per match with 61% headshots. The strongest map is Dust 2 with a 55% win rate in 11 matches. In 19 of 47 matches the rating was 1.10 or higher (40%), in 15 it was below 0.90. In 47 matches with detailed stats: 8 4Ks and 0 aces. SharpSSS loses the most ELO from match 5 of the day (−24 ELO, win rate 48%). Last 30 days: 7 matches, win rate 71%, net ELO −11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.