SharpKZ

Montenegro
182 matches tracked
Last updated:

How does SharpKZ play?

Rating 1.06 K/R 0.76 ADR 80.1 from 182 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 182 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 16% normal 0.90 to 1.09 17% weak 0.75 to 0.89 13% very weak below 0.75 26%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−4 pp · Ø 51% better than 14%

Clutch

Strength
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 94%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so slightly above the average (51%).

Headshot rate 53%+2 pp · Ø 51% better than 63%
AWP share of kills 9%−2 pp · Ø 11% better than 49%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 3.0
Knife kills 5 in 182 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.5%).

2K rounds 12.0%−1.5 pp · Ø 13.5% better than 13%
3K rounds 4.6%+0.6 pp · Ø 4.0% better than 65%
MVPs per match 2.4+0.1 · Ø 2.3 better than 55%
4Ks and aces 21x 4K, 5 aces in 111 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.32).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.2+0.1 · Ø 4.1 better than 55%
Enemies flashed per round 0.17−0.15 · Ø 0.32 better than 15%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +5 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.13, ADR −7.9, Win rate −4 pp, ELO −236

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.73 (at the start 0.82). Just below the average (0.74).

Patterns

From the last 182 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −96 ELO
28 matches · 39% win rate
On Dust 2 −35 ELO
36 matches · 56% win rate
Between 6:00 and 12:00 −149 ELO, win rate 41%
On Tuesdays −99 ELO, win rate 42%

SharpKZ loses the most ELO in match 3 of the day: −96 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.02 · Inferno
  2. Most kills in a match: 40 · Mirage
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 182 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
48% better than 33%
0.77 better than 59%
80.8 better than 46%
1.06 better than 55%
45% of 321 duels better than 15%
36% of 36 situations better than 44%
Dust 236
56% better than 65%
0.72 better than 34%
78.6 better than 36%
1.02 better than 38%
46% of 165 duels better than 21%
63% of 19 situations better than 95%
Ancient22
50% better than 39%
0.84 better than 85%
87.6 better than 76%
1.18 better than 87%
56% of 114 duels better than 73%
67% of 12 situations better than 96%
Anubis21
48% better than 33%
0.70 better than 26%
74.8 better than 15%
0.97 better than 22%
52% of 85 duels right on the average
57% of 14 situations better than 88%
Nuke16
44% better than 16%
0.70 better than 24%
72.1 better than 10%
0.95 better than 19%
52% of 63 duels right on the average
25% of 8 situations better than 16%
Cache13
62% -
0.84 -
89.4 -
1.14-
47% of 66 duels -
67% of 6 situations -
Inferno9
67% -
0.78 -
79.5 -
1.08-
60% of 45 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SharpKZ plays

Across 182 matches SharpKZ averages K/R 0.76, ADR 80.1 and a rating of 1.06. Biggest strength: Clutch 1v1 won at 50%, better than 94% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 47%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 16.7 kills per match with 53% headshots. The strongest map is Cache with a 62% win rate in 13 matches. In 80 of 182 matches the rating was 1.10 or higher (44%), in 71 it was below 0.90. In 111 matches with detailed stats: 21 4Ks and 5 aces. Best month by rating: July 2026 at 1.14. SharpKZ loses the most ELO in match 3 of the day (−96 ELO, win rate 39%). Things go best in match 2 of the day (+87 ELO, win rate 61%). Match no. 2 of the day goes best: 61% win rate, +87 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: K/R −0.09, Rating −0.13, ADR −7.9, Win rate −4 pp, ELO −236. Last 30 days: 4 matches, win rate 50%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.