Shankzii

Antarctica
On FACEIT since 2017 265 matches tracked 62 matches in 30 days
ELO ▼ 13
2,264
30-day peak: 2,301
Rank EU
#111,536
Antarctica #225 in Antarctica
Last updated:

How does Shankzii play?

Rating 0.98 K/R 0.70 ADR 76.2 from 265 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 265 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 19% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (231 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 47%−4 pp · Ø 51% better than 16%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 0.98−0.05 · Ø 1.03 better than 28%
Pistol kills per match 3.4
Knife kills 6 in 265 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 18%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 30%
MVPs per match 1.9−0.4 · Ø 2.3 better than 8%
4Ks and aces 35x 4K, 2 aces in 231 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.29).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.4−0.8 · Ø 4.2 better than 31%
Enemies flashed per round 0.16−0.13 · Ø 0.29 better than 14%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Rating +0.08, ADR +4.9, Headshots +2 pp, Win rate +11 pp, ELO +334
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months: 0.70 (at the start 0.66). Slightly below the average (0.74).

Patterns

From the last 265 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −72 ELO
37 matches · 49% win rate
On Inferno −27 ELO
38 matches · 53% win rate
On Thursdays −30 ELO, win rate 39%

Shankzii loses the most ELO on Anubis: −72 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.24 · Inferno
  2. Longest win streak: 7 wins in a row · Ancient
  3. Most kills in a match: 50 · Dust 2

Maps in detail

from the last 265 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
50% better than 42%
0.68 better than 21%
75.9 better than 23%
0.95 better than 22%
43% of 286 duels better than 10%
40% of 35 situations better than 57%
Dust 253
45% better than 27%
0.72 better than 38%
78.4 better than 37%
1.02 better than 42%
47% of 220 duels better than 27%
44% of 36 situations better than 68%
Inferno38
53% better than 45%
0.71 better than 33%
74.7 better than 17%
1.00 better than 29%
50% of 133 duels better than 28%
54% of 24 situations better than 82%
Anubis37
49% better than 36%
0.70 better than 28%
76.2 better than 23%
0.99 better than 33%
54% of 143 duels better than 63%
53% of 19 situations better than 80%
Ancient31
58% better than 71%
0.72 better than 37%
77.9 better than 32%
1.00 better than 38%
49% of 110 duels better than 35%
45% of 22 situations better than 69%
Cache22
55% -
0.65 -
73.0 -
0.94-
46% of 89 duels -
23% of 13 situations -
Nuke13
46% -
0.72 -
77.2 -
0.95-
48% of 64 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Shankzii plays

Across 265 matches Shankzii averages K/R 0.70, ADR 76.2 and a rating of 0.98. Biggest strength: Clutch 1v1 won at 45%, better than 82% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 15.5 kills per match with 51% headshots. The strongest map is Ancient with a 58% win rate in 31 matches. In 84 of 265 matches the rating was 1.10 or higher (32%), in 109 it was below 0.90. In 231 matches with detailed stats: 35 4Ks and 2 aces. Best month by rating: August 2026 at 1.02. Shankzii loses the most ELO on Anubis (−72 ELO, win rate 49%). Things go best on Dust 2 (+26 ELO, win rate 45%). Match no. 1 of the day goes best: 56% win rate, −47 ELO. Improved over the last three months: K/R +0.04, Rating +0.08, ADR +4.9, Headshots +2 pp, Win rate +11 pp, ELO +334. Last 30 days: 62 matches, win rate 58%, net ELO +80.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.