Shakyyy103

Denmark
On FACEIT since 2017 217 matches tracked 65 matches in 30 days
ELO ▲ 125
2,423
30-day peak: 2,423
Rank EU
#68,030
Denmark #1,804 in Denmark
Last updated:

How does Shakyyy103 play?

Rating 1.09 K/R 0.77 ADR 85.3 from 217 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 217 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (175 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Strength
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 37%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 1.11+0.08 · Ø 1.03 better than 73%
Pistol kills per match 3.2
Knife kills 2 in 217 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.4%).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 81%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 80%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 35x 4K, 3 aces in 175 matches

Utility and deaths

Strength
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 94%
Utility damage per round 6.1+1.9 · Ø 4.2 better than 91%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.13, Rating +0.21, ADR +14.9, Win rate +5 pp
= Stayed the same
Headshots at 48%
▼ Got worse
ELO −516

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: September 2026 with 0.84. Last 3 months: 0.79 (at the start 0.66). Clearly above the average (0.74).

Patterns

From the last 217 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −60 ELO
68 matches · 43% win rate
On Nuke −31 ELO
28 matches · 50% win rate
On Thursdays −1 ELO, win rate 39%

Shakyyy103 loses the most ELO in match 1 of the day: −60 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.44 · Cache
  2. Most kills in a match: 39 · Cache
  3. Longest win streak: 7 wins in a row · Vertigo

Maps in detail

from the last 217 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient56
55% better than 59%
0.78 better than 66%
86.3 better than 74%
1.09 better than 66%
54% of 250 duels better than 64%
49% of 35 situations better than 77%
Anubis40
60% better than 76%
0.71 better than 30%
78.8 better than 36%
1.03 better than 46%
54% of 191 duels better than 62%
48% of 21 situations better than 75%
Nuke28
50% better than 32%
0.81 better than 73%
93.0 better than 89%
1.12 better than 68%
59% of 126 duels better than 80%
31% of 13 situations better than 24%
Cache25
44% -
0.89 -
95.2 -
1.24-
56% of 137 duels -
39% of 18 situations -
Dust 225
40% better than 13%
0.70 better than 28%
75.8 better than 22%
1.01 better than 39%
40% of 87 duels better than 4%
28% of 18 situations better than 25%
Inferno15
33% better than 5%
0.70 better than 23%
79.2 better than 33%
0.97 better than 17%
51% of 65 duels better than 34%
67% of 12 situations better than 98%
Mirage14
43% -
0.69 -
80.1 -
0.99-
46% of 56 duels -
0% of 2 situations -
Vertigo12
67% -
0.93 -
99.0 -
1.36-
60% of 63 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Shakyyy103 plays

Across 217 matches Shakyyy103 averages K/R 0.77, ADR 85.3 and a rating of 1.09. Biggest strength: Utility hit rate at 43%, better than 94% of level 10 · 2,250-2,499 ELO players. Averages 16.7 kills per match with 48% headshots. The strongest map is Vertigo with a 67% win rate in 12 matches. In 94 of 217 matches the rating was 1.10 or higher (43%), in 68 it was below 0.90. In 175 matches with detailed stats: 35 4Ks and 3 aces. Best month by rating: September 2026 at 1.20. Shakyyy103 loses the most ELO in match 1 of the day (−60 ELO, win rate 43%). Things go best on Anubis (+68 ELO, win rate 60%). Improved over the last three months: K/R +0.13, Rating +0.21, ADR +14.9, Win rate +5 pp. Got weaker: ELO −516. Unchanged in recent months: Headshots at 48%. Last 30 days: 65 matches, win rate 54%, net ELO +158.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.