ShakeDatAss

Denmark
175 matches tracked 23 matches in 30 days
ELO ▼ 65
2,952
30-day peak: 3,083
Rank EU ▼ 3,651 places
#9,462
DK #318 in DK
30 days · prev. #5,811 · best #5,811
Last updated:

How does ShakeDatAss play?

Rating 1.02 K/R 0.73 ADR 81.4 from 167 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 167 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (143 matches).

2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (52%).

Headshot rate 48%−4 pp · Ø 52% better than 27%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 1.03−0.02 · Ø 1.05 better than 36%
Pistol kills per match 2.7
Knife kills 4 in 167 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.3%).

2K rounds 13.0%−0.5 pp · Ø 13.5% better than 31%
3K rounds 3.4%−0.9 pp · Ø 4.3% better than 15%
MVPs per match 2.3−0.1 · Ø 2.4 better than 38%
4Ks and aces 33x 4K, 2 aces in 143 matches

Utility and deaths

Average
Nades, flashes and deaths

7.7 utility damage per round and so well above the average (4.0).

Utility hit rate 42%+8 pp · Ø 34% better than 94%
Utility damage per round 7.7+3.7 · Ø 4.0 better than 98%
Enemies flashed per round 0.37+0.05 · Ø 0.32 better than 69%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether ShakeDatAss is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 153 matches from the last 3 months and 14 before.

Kills per round (K/R)

0.76
JulAugSepOct

Best month: October 2026 with 0.76.

Patterns

From the last 167 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −157 ELO
25 matches · 40% win rate
On Inferno −53 ELO
32 matches · 56% win rate

ShakeDatAss loses the most ELO on Ancient: −157 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Cache
  2. Highest rating in a match: 2.23 · Cache
  3. Most kills in a match: 33 · Ancient

Maps in detail

from the last 167 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke42
60% better than 63%
0.69 better than 16%
76.6 better than 21%
0.97 better than 17%
46% of 169 duels better than 16%
39% of 23 situations better than 46%
Cache38
63% better than 68%
0.70 better than 16%
77.6 better than 20%
0.99 better than 17%
44% of 151 duels better than 6%
29% of 17 situations better than 25%
Inferno32
56% better than 44%
0.75 better than 36%
86.5 better than 58%
1.07 better than 37%
60% of 169 duels better than 75%
43% of 23 situations better than 61%
Ancient25
40% better than 12%
0.76 right on the average
87.5 better than 74%
1.03 better than 42%
56% of 97 duels better than 71%
25% of 12 situations better than 19%
Mirage15
53% right on the average
0.76 right on the average
79.6 better than 37%
1.07 better than 55%
40% of 35 duels better than 3%
33% of 9 situations better than 33%
Dust 29
67% -
0.78 -
82.4 -
1.09-
53% of 34 duels -
20% of 5 situations -
Anubis4
50% -
0.74 -
81.5 -
1.07-
39% of 18 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ShakeDatAss plays

Across 167 matches ShakeDatAss averages K/R 0.73, ADR 81.4 and a rating of 1.02. Biggest strength: Utility damage per round at 7.7, better than 98% of level 10 · 2,750-2,999 ELO players. Most room to improve: 3K rounds at 3.4%, better than only 15% of level 10 · 2,750-2,999 ELO players. Averages 16.0 kills per match with 48% headshots. The strongest map is Cache with a 63% win rate in 38 matches. In 62 of 167 matches the rating was 1.10 or higher (37%), in 62 it was below 0.90. In 143 matches with detailed stats: 33 4Ks and 2 aces. Best month by rating: October 2026 at 1.07. ShakeDatAss loses the most ELO on Ancient (−157 ELO, win rate 40%). Things go best on Nuke (+76 ELO, win rate 60%). Match no. 3 of the day goes best: 67% win rate, +32 ELO. Last 30 days: 23 matches, win rate 57%, net ELO +12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.