Shaggy_OG
How does Shaggy_OG play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (155 matches).
Compared with 2,157 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average19% of 1v2s won and so slightly below the average (22%).
Weapons and aim
Average1.01 K/D and so just below the average (1.03).
Impact
WeaknessExactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).
Utility and deaths
Average0.22 enemies flashed per round and so well below the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.74. Last 3 months: 0.72 (at the start 0.67). Just below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.03. Last 3 months: 1.00 (at the start 0.94). Slightly below the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 80.3. Last 3 months: 78.1 (at the start 78.7). Slightly below the average (80.7).
Share of headshot kills
Best month: September 2026 with 53%. Last 3 months: 50% (at the start 45%). Right on the average (50%).
Matches won (win rate)
Best month: September 2026 with 59%. Last 3 months: 53% (at the start 43%). Clearly above the average (50%).
Best month: September 2026 with 2,302. Last 3 months: 2,203 (at the start 1,972).
Rounds with first kill
Best month: September 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 44%.
Patterns
From the last 178 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Shaggy_OG loses the most ELO in match 3 of the day: +25 ELO, 45% win rate
Records and milestones
from recorded matches- Most kills in a match: 40 · Ancient
- Longest win streak: 6 wins in a row · Ancient
- Highest rating in a match: 1.94 · Dust 2
Maps in detail
from the last 178 matchesCompared with players on the same level who have at least 15 matches on the map.
How Shaggy_OG plays
Across 178 matches Shaggy_OG averages K/R 0.71, ADR 78.2 and a rating of 1.00. Most room to improve: Rounds with first kill at 8%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 49% headshots. The strongest map is Anubis with a 63% win rate in 32 matches. In 61 of 178 matches the rating was 1.10 or higher (34%), in 73 it was below 0.90. In 155 matches with detailed stats: 18 4Ks and 5 aces. Best month by rating: August 2026 at 1.03. Shaggy_OG loses the most ELO in match 3 of the day (+25 ELO, win rate 45%). Things go best on Ancient (+53 ELO, win rate 43%). Match no. 2 of the day goes best: 60% win rate, +26 ELO. Improved over the last three months: K/R +0.05, Rating +0.06, Headshots +5 pp, Win rate +10 pp, ELO +231. Unchanged in recent months: ADR at 78.1. Last 30 days: 50 matches, win rate 50%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.