Shaggy_OG

Christmas Island
On FACEIT since 2024 178 matches tracked 50 matches in 30 days
ELO ▲ 66
2,349
30-day peak: 2,349
Rank EU
#85,815
Christmas Island #53 in Christmas Island
Last updated:

How does Shaggy_OG play?

Rating 1.00 K/R 0.71 ADR 78.2 from 178 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 178 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (155 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.01−0.02 · Ø 1.03 better than 39%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 41%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 15%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 18x 4K, 5 aces in 155 matches

Utility and deaths

Average
Nades, flashes and deaths

0.22 enemies flashed per round and so well below the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 64%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 29%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, Rating +0.06, Headshots +5 pp, Win rate +10 pp, ELO +231
= Stayed the same
ADR at 78.1
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.72 (at the start 0.67). Just below the average (0.74).

Patterns

From the last 178 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +25 ELO
38 matches · 45% win rate
In match 4 of the day +25 ELO
26 matches · 46% win rate
On Fridays +60 ELO, win rate 45%

Shaggy_OG loses the most ELO in match 3 of the day: +25 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Ancient
  2. Longest win streak: 6 wins in a row · Ancient
  3. Highest rating in a match: 1.94 · Dust 2

Maps in detail

from the last 178 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
55% better than 62%
0.71 better than 34%
74.7 better than 19%
1.01 better than 39%
44% of 133 duels better than 15%
53% of 19 situations better than 86%
Ancient42
43% better than 21%
0.72 better than 37%
81.9 better than 50%
0.97 better than 27%
49% of 215 duels better than 35%
37% of 27 situations better than 46%
Mirage39
49% better than 37%
0.65 better than 12%
72.1 better than 11%
0.93 better than 17%
56% of 126 duels better than 76%
45% of 33 situations better than 72%
Anubis32
63% better than 82%
0.76 better than 56%
83.5 better than 60%
1.07 better than 58%
54% of 98 duels better than 63%
31% of 16 situations better than 32%
Inferno12
58% -
0.73 -
78.1 -
1.01-
38% of 37 duels -
20% of 5 situations -
Nuke8
38% -
0.81 -
88.3 -
1.12-
56% of 27 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Shaggy_OG plays

Across 178 matches Shaggy_OG averages K/R 0.71, ADR 78.2 and a rating of 1.00. Most room to improve: Rounds with first kill at 8%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 49% headshots. The strongest map is Anubis with a 63% win rate in 32 matches. In 61 of 178 matches the rating was 1.10 or higher (34%), in 73 it was below 0.90. In 155 matches with detailed stats: 18 4Ks and 5 aces. Best month by rating: August 2026 at 1.03. Shaggy_OG loses the most ELO in match 3 of the day (+25 ELO, win rate 45%). Things go best on Ancient (+53 ELO, win rate 43%). Match no. 2 of the day goes best: 60% win rate, +26 ELO. Improved over the last three months: K/R +0.05, Rating +0.06, Headshots +5 pp, Win rate +10 pp, ELO +231. Unchanged in recent months: ADR at 78.1. Last 30 days: 50 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.