Shadowgrind0

Brazil
176 matches tracked 10 matches in 30 days
Last updated:

How does Shadowgrind0 play?

Rating 0.93 (from 175 matches) K/R 0.70 ADR 79.8 from 176 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 175 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 8% good 1.10 to 1.29 14% normal 0.90 to 1.09 28% weak 0.75 to 0.89 22% very weak below 0.75 27%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 53%+3 pp · Ø 50% better than 72%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 56%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 24%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 8%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.00).

Headshot rate 44%−5 pp · Ø 49% better than 26%
AWP share of kills 11%+1 pp · Ø 10% better than 61%
K/D 0.93−0.07 · Ø 1.00 better than 22%
Pistol kills per match 2.4
Zeus kills1 in 176 matches
Knife kills 3 in 176 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (3.9%).

2K rounds 13.5%+0.3 pp · Ø 13.2% better than 61%
3K rounds 2.6%−1.3 pp · Ø 3.9% better than 5%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 8x 4K, 1 ace in 88 matches

Utility and deaths

Average
Nades, flashes and deaths

47% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 47%+12 pp · Ø 35% better than 99%
Utility damage per round 4.8+0.5 · Ø 4.3 better than 68%
Enemies flashed per round 0.12−0.16 · Ø 0.28 better than 10%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +200
= Stayed the same
K/R at 0.70, Rating at 0.93, ADR at 80.8, Headshots at 45%
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: July 2026 with 0.72. Last 3 months unchanged at 0.70. Slightly below the average (0.73).

Patterns

From the last 176 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −102 ELO
38 matches · 34% win rate
On Ancient −94 ELO
37 matches · 54% win rate
On Fridays −98 ELO, win rate 42%

Shadowgrind0 loses the most ELO in match 2 of the day: −102 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.90 · Ancient
  2. Most kills in a match: 34 · Anubis
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 176 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis51
59% better than 72%
0.73 better than 48%
83.7 better than 66%
0.98 better than 36%
54% of 343 duels better than 66%
40% of 30 situations better than 57%
Ancient37
54% better than 62%
0.71 better than 37%
82.0 better than 58%
0.93 better than 20%
52% of 202 duels better than 55%
28% of 18 situations better than 23%
Mirage27
41% better than 19%
0.66 better than 21%
80.0 better than 52%
0.89 better than 15%
44% of 106 duels better than 17%
43% of 23 situations better than 64%
Nuke21
48% better than 33%
0.73 better than 35%
79.2 better than 33%
0.96 better than 20%
52% of 110 duels better than 47%
23% of 13 situations better than 13%
Inferno20
55% better than 55%
0.69 better than 27%
77.3 better than 30%
0.93 better than 18%
61% of 100 duels better than 89%
13% of 8 situations better than 4%
Cache11
45% -
0.62 -
66.9 -
0.84-
35% of 43 duels -
50% of 6 situations -
Dust 27
14% -
0.61 -
64.7 -
0.80-
48% of 31 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Shadowgrind0 plays

Across 176 matches Shadowgrind0 averages K/R 0.70 and ADR 79.8; the rating across the 175 rated matches is 0.93. Biggest strength: Utility hit rate at 47%, better than 99% of level 9 players. Most room to improve: 3K rounds at 2.6%, better than only 5% of level 9 players. Averages 15.7 kills per match with 44% headshots. The strongest map is Anubis with a 59% win rate in 51 matches. In 41 of 175 matches the rating was 1.10 or higher (23%), in 85 it was below 0.90. In 88 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: July 2026 at 0.96. Shadowgrind0 loses the most ELO in match 2 of the day (−102 ELO, win rate 34%). Things go best on Nuke (+29 ELO, win rate 48%). From match no. 5 of the day on, things go best: 63% win rate, −11 ELO. Improved over the last three months: ELO +200. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.93, ADR at 80.8, Headshots at 45%. Last 30 days: 10 matches, win rate 30%, net ELO −85.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.