Shadowek033

Poland
On FACEIT since 2025 126 matches tracked 10 matches in 30 days
Last updated:

How does Shadowek033 play?

Rating 1.08 (from 82 matches) K/R 0.81 ADR 88.1 from 126 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 82 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 26% good 1.10 to 1.29 12% normal 0.90 to 1.09 18% weak 0.75 to 0.89 15% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average. More damage per round than the level 6 average.
EntryDamage
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

Level 6

Compared with 817 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 52%+3 pp · Ø 49% better than 76%

Clutch

Average
Last one alive

0.9 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 22%+1 pp · Ø 21% better than 55%
Clutch kills per match 0.9−0.7 · Ø 1.6 better than 3%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so slightly above the average (0.96).

Headshot rate 46%+1 pp · Ø 45% better than 59%
AWP share of kills 15%+4 pp · Ø 11% better than 74%
K/D 1.05+0.09 · Ø 0.96 better than 81%
Pistol kills per match 2.3
Knife kills 1 in 126 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so well above the average (12.7%).

2K rounds 15.5%+2.8 pp · Ø 12.7% better than 96%
3K rounds 5.2%+1.5 pp · Ø 3.7% better than 94%
MVPs per match 2.7+0.6 · Ø 2.1 better than 94%
4Ks and aces 10x 4K, 0 aces in 52 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.1 utility damage per round and so well below the average (3.9).

Utility hit rate 26%−9 pp · Ø 35% better than 6%
Utility damage per round 1.1−2.8 · Ø 3.9 better than 2%
Enemies flashed per round 0.13−0.13 · Ø 0.26 better than 20%
Deaths per round 77%+4 pp · Ø 73% better than 12%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +6 pp
= Stayed the same
K/R at 0.80, Rating at 1.08, ADR at 88.3
▼ Got worse
Win rate −4 pp, ELO −93

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: June 2026 with 0.84. Last 3 months: 0.80 (at the start 0.82). Well above the average (0.70).

Patterns

From the last 126 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 −22 ELO, win rate 42%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.33 · Mirage
  2. Most kills in a match: 38 · Anubis
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 126 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
51% better than 57%
0.85 better than 96%
92.4 better than 96%
1.12 better than 89%
56% of 124 duels better than 85%
44% of 9 situations better than 68%
Anubis24
63% better than 84%
0.80 better than 83%
89.0 better than 90%
1.10 better than 82%
57% of 114 duels better than 83%
44% of 9 situations better than 66%
Dust 221
48% better than 42%
0.80 better than 86%
87.1 better than 85%
1.12 better than 89%
51% of 85 duels better than 58%
43% of 7 situations better than 64%
Ancient17
53% better than 60%
0.88 better than 97%
92.9 better than 95%
1.29-
55% of 42 duels better than 81%
14% of 7 situations better than 6%
Nuke11
36% -
0.76 -
84.2 -
0.92-
40% of 42 duels -
0% of 4 situations -
Inferno5
40% -
0.54 -
60.3 -
0.72-
45% of 31 duels -
0% of 1 situations -
Vertigo5
80% -
0.64 -
65.5 -
0.93-
48% of 27 duels -
-
Cache3
33% -
0.85 -
93.4 -
0.95-
33% of 15 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Shadowek033 plays

Across 126 matches Shadowek033 averages K/R 0.81 and ADR 88.1; the rating across the 82 rated matches is 1.08. Biggest strength: 3K rounds at 5.2%, better than 94% of level 6 players. Most room to improve: Utility damage per round at 1.1, better than only 2% of level 6 players. Averages 17.1 kills per match with 46% headshots. The strongest map is Anubis with a 63% win rate in 24 matches. In 36 of 82 matches the rating was 1.10 or higher (44%), in 31 it was below 0.90. In 52 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: June 2026 at 1.19. Things go best on Mirage (+36 ELO, win rate 51%). Improved over the last three months: Headshots +6 pp. Got weaker: Win rate −4 pp, ELO −93. Unchanged in recent months: K/R at 0.80, Rating at 1.08, ADR at 88.3. Last 30 days: 10 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.