ShadowViolet

Russia
109 matches tracked 61 matches in 30 days
Last updated:

How does ShadowViolet play?

Rating 1.03 (from 61 matches) K/R 0.77 ADR 85.8 from 109 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with at least a normal rating (0.90 and up). 62%
Rating spread from 61 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 1v1 and 1v2 wins than the level 10 average. More first kills per match than the level 10 average.
AWPerClutcherEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+2.0 pp better than 73%
Opening duels won 51%0 pp level

Clutch

Strength
Last one alive
Clutch 1v1 won 44%+5 pp better than 78%
Clutch 1v2 won 32%+11 pp better than 96%
Clutch kills per match 2.2+0.6 better than 91%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%−1 pp better than 47%
AWP share of kills 21%+10 pp better than 88%
K/D 1.04+0.01 better than 50%
Pistol kills per match 3.7
Knife kills 7 in 109 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.1%+0.8 pp better than 65%
Rounds with 3K 4.0%−0.1 pp better than 45%
MVPs per match 2.2−0.1 better than 35%
4Ks and aces 14x 4K, 1 ace in 62 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 48%+13 pp better than 99%
Utility damage per round 4.9+0.8 better than 74%
Enemies flashed per round 0.15−0.15 better than 10%
Rounds with a death 74%+2.0 pp better than 18%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +5 pp, Win rate +5 pp, ELO +461
= Stayed the same
K/R at 0.76
▼ Got worse
ADR −4.9

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.85. Last 3 months: 0.76 (at the start 0.79).

Patterns

From the last 109 matches, each row based on 20+ matches.

Where does the ELO go?

On Mirage −25 ELO
40 matches · 53% wins
In match 2 of the day +24 ELO
20 matches · 30% wins

ShadowViolet loses the most ELO on Mirage: −25 ELO, 53% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.86 · Anubis
  2. Most kills in a match: 38 · Nuke
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 109 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
53% better than 55%
0.78 better than 67%
87.8 better than 80%
1.02–
51% of 220 duels better than 47%
39% of 28 situations level
Dust 231
42% better than 16%
0.73 better than 45%
81.7 better than 55%
0.97–
44% of 163 duels better than 13%
27% of 15 situations better than 22%
Anubis15
47% better than 30%
0.83 better than 85%
91.4 better than 91%
1.08–
59% of 70 duels better than 85%
50% of 12 situations better than 76%
Ancient8
63% –
0.79 –
87.6 –
1.15–
63% of 35 duels –
30% of 10 situations –
Nuke7
43% –
0.78 –
80.9 –
1.06–
49% of 51 duels –
25% of 8 situations –
Inferno5
20% –
0.73 –
76.6 –
1.03–
41% of 27 duels –
-

Compared with players on the same level who have at least 15 matches on the map.

How ShadowViolet plays

Across 109 matches ShadowViolet averages K/R 0.77 and ADR 85.8; the rating across the 61 rated matches is 1.03. Biggest strength: Utility with impact at 48%. That is better than 99% of players on level 10. Most room to improve: Rounds with a death at 74%. That is better than only 18% of players on level 10. On average 17.4 kills per match, 50% of them headshots. The strongest map is Mirage with a 53% win rate in 40 matches. In 23 of 61 matches the rating was 1.10 or higher (38%), in 23 it was below 0.90. In 62 matches with detailed stats: 14 4Ks and 1 aces. Best month by rating: October 2026 at 1.03. ShadowViolet loses the most ELO on Mirage (−25 ELO, win rate 53%). Things go best from match 5 of the day (+50 ELO, win rate 54%). Improved over the last three months: Headshots +5 pp, Win rate +5 pp, ELO +461. Got weaker: ADR −4.9. Unchanged in recent months: K/R at 0.76. Last 30 days: 61 matches, win rate 51%, ELO balance +133.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.