ShadowQw

Kazakhstan
On FACEIT since 2017 139 matches tracked 70 matches in 30 days
Last updated:

How does ShadowQw play?

Rating 0.97 K/R 0.69 ADR 75.3 from 139 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 139 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 12% normal 0.90 to 1.09 30% weak 0.75 to 0.89 17% very weak below 0.75 25%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so well below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 46%−6 pp · Ø 52% better than 10%

Clutch

Average
Last one alive

25% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 25%−14 pp · Ø 39% better than 3%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 21%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.04).

Headshot rate 53%+2 pp · Ø 51% better than 65%
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 0.97−0.07 · Ø 1.04 better than 20%
Pistol kills per match 3.1
Knife kills 6 in 139 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so clearly below the average (4.2%).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 33%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 28%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 15x 4K, 0 aces in 125 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 47%
Enemies flashed per round 0.47+0.17 · Ø 0.30 better than 88%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether ShadowQw is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 125 matches from the last 3 months and 14 before.

Kills per round (K/R)

0.62
JulAugSepOct

Best month: July 2026 with 0.77.

Patterns

From the last 139 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
26 matches · 35% win rate
On Sundays ±0 ELO, win rate 42%

ShadowQw loses the most ELO in match 2 of the day: ±0 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.02 · Anubis
  3. Most kills in a match: 38 · Mirage

Maps in detail

from the last 139 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
52% better than 47%
0.69 better than 23%
75.5 better than 21%
0.96 better than 21%
50% of 200 duels better than 39%
35% of 34 situations better than 37%
Dust 230
43% better than 19%
0.72 better than 36%
77.7 better than 30%
1.01 better than 36%
44% of 113 duels better than 13%
37% of 27 situations better than 46%
Ancient20
65% better than 85%
0.69 better than 20%
73.3 better than 11%
0.98 better than 28%
45% of 75 duels better than 14%
11% of 19 situations better than 3%
Anubis17
47% better than 30%
0.68 better than 17%
71.9 better than 7%
1.00 better than 34%
48% of 69 duels better than 27%
56% of 9 situations better than 86%
Nuke9
67% -
0.70 -
76.8 -
0.93-
48% of 40 duels -
25% of 8 situations -
Inferno7
43% -
0.68 -
76.7 -
0.96-
30% of 20 duels -
0% of 2 situations -
Cache4
75% -
0.59 -
67.2 -
0.83-
42% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ShadowQw plays

Across 139 matches ShadowQw averages K/R 0.69, ADR 75.3 and a rating of 0.97. Most room to improve: Clutch 1v1 won at 25%, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 15.8 kills per match with 53% headshots. The strongest map is Ancient with a 65% win rate in 20 matches. In 39 of 139 matches the rating was 1.10 or higher (28%), in 58 it was below 0.90. In 125 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: July 2026 at 1.14. ShadowQw loses the most ELO in match 2 of the day (±0 ELO, win rate 35%). Things go best on Dust 2 (+50 ELO, win rate 43%). Match no. 3 of the day goes best: 63% win rate, +24 ELO. Last 30 days: 70 matches, win rate 57%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.