Shaby2219

RO
171 matches tracked 60 matches in 30 days
Last updated:

How does Shaby2219 play?

Rating 0.86 (from 80 matches) K/R 0.57 ADR 62.8 from 171 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21% on level 3
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 39%
Rating spread from 80 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 11% normal 0.90 to 1.09 19% weak 0.75 to 0.89 21% very weak below 0.75 40%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 3 average. More 1v1 and 1v2 wins than the level 3 average.
AWPerClutcher
better than most on level 3 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 11%+1 pp better than 75%
Opening duels won 54%+5 pp better than 92%

Clutch

Average
Last one alive
Clutch 1v1 won 37%−1 pp better than 48%
Clutch 1v2 won 19%−2 pp better than 43%
Clutch kills per match 2.1+0.5 better than 89%

Weapons and aim

Weakness
Where do the kills come from?
Headshot rate 33%−9 pp better than 8%
AWP share of kills 44%+33 pp better than 99%
K/D 0.79−0.15 better than 10%
Pistol kills per match 1.6
Knife kills 8 in 171 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 9.2%−3.6 pp better than 4%
Rounds with 3K 2.6%−1.0 pp better than 16%
MVPs per match 1.8−0.3 better than 28%
4Ks and aces 6x 4K, 1 ace in 120 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 38%+4 pp better than 75%
Utility damage per round 6.2+2.5 better than 89%
Enemies flashed per round 0.20−0.03 better than 42%
Rounds with a death 72%−2 pp better than 76%

Progress

One value per month, dashed line is the Level 3 average
▲ Improved
ELO +238
= Stayed the same
K/R at 0.57, ADR at 62.9
▼ Got worse
Headshots −2 pp, Win rate −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.57
MayJunJulAugSepOct

Best month: September 2026 with 0.58. Last 3 months unchanged at 0.57.

Patterns

From the last 171 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −26 ELO
20 matches · 45% wins
On Dust 2 −13 ELO
48 matches · 42% wins
On Sundays +23 ELO, win rate 38%

Shaby2219 loses the most ELO on Ancient: −26 ELO, 45% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.02 · Dust 2
  2. Most kills in a match: 32 · Dust 2
  3. Longest win streak: 9 wins in a row · Anubis

Maps in detail

from the last 171 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
45% better than 38%
0.59 better than 12%
63.1 better than 5%
0.89 better than 35%
58% of 147 duels better than 93%
38% of 39 situations better than 55%
Dust 248
42% better than 29%
0.62 better than 20%
69.3 better than 15%
0.93 better than 43%
58% of 182 duels better than 93%
40% of 25 situations better than 63%
Ancient20
45% better than 36%
0.49 better than 2%
56.1 better than 1%
0.67-
49% of 39 duels better than 62%
14% of 7 situations better than 6%
Anubis17
53% better than 63%
0.58 better than 9%
64.1 better than 5%
0.84-
48% of 64 duels level
20% of 5 situations better than 13%
Inferno15
47% better than 41%
0.52 better than 10%
56.2 better than 3%
0.77-
46% of 35 duels better than 44%
67% of 3 situations better than 96%
Cache8
63% -
0.41 -
52.0 -
0.68-
47% of 32 duels -
33% of 12 situations -
Nuke3
33% -
0.60 -
65.5 -
0.86-
9% of 11 duels -
50% of 4 situations -
Vertigo3
67% -
0.53 -
58.3 -
1.14-
64% of 14 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Shaby2219 plays

Across 171 matches Shaby2219 averages K/R 0.57 and ADR 62.8; the rating across the 80 rated matches is 0.86. Biggest strength: Opening duels won at 54%. That is better than 92% of players on level 3. Most room to improve: Damage per round (ADR) at 62.8. That is better than only 3% of players on level 3. On average 12.4 kills per match, 33% of them headshots. The strongest map is Anubis with a 53% win rate in 17 matches. In 16 of 80 matches the rating was 1.10 or higher (20%), in 49 it was below 0.90. In 120 matches with detailed stats: 6 4Ks and 1 aces. Best month by rating: September 2026 at 0.88. Shaby2219 loses the most ELO on Ancient (−26 ELO, win rate 45%). Things go best on Mirage (+72 ELO, win rate 45%). Improved over the last three months: ELO +238. Got weaker: Headshots −2 pp, Win rate −5 pp. Unchanged in recent months: K/R at 0.57, ADR at 62.9. Last 30 days: 60 matches, win rate 43%, ELO balance −39.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 3): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.