ShaShL140k

Belarus
On FACEIT since 2019 291 matches tracked 94 matches in 30 days
ELO ▲ 261
3,539
30-day peak: 3,539
Rank EU ▲ 161 places
#894
Belarus #22 in Belarus
30 days · prev. #1,055 · best #894
Last updated:

How does ShaShL140k play?

Rating 1.14 (from 260 matches) K/R 0.81 ADR 86.1 from 291 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 295 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 26% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average.
AWPerEntry
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (234 matches).

3,500+ ELO

Compared with 1,082 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so clearly above the average (12%).

Rounds with first kill 13%+1 pp · Ø 12% better than 66%
Opening duels won 56%+2 pp · Ø 54% better than 60%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 42%+1 pp · Ø 41% better than 59%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 64%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 60%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly below the average (54%).

Headshot rate 49%−5 pp · Ø 54% better than 25%
AWP share of kills 25%+12 pp · Ø 13% better than 82%
K/D 1.14+0.02 · Ø 1.12 better than 45%
Pistol kills per match 2.8
Knife kills 2 in 295 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so just above the average (14.2%).

2K rounds 14.4%+0.2 pp · Ø 14.2% better than 41%
3K rounds 4.9%+0.2 pp · Ø 4.7% better than 55%
MVPs per match 2.7+0.2 · Ø 2.5 better than 57%
4Ks and aces 60x 4K, 4 aces in 234 matches

Utility and deaths

Average
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.34).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.2−0.7 · Ø 3.9 better than 26%
Enemies flashed per round 0.10−0.24 · Ø 0.34 better than 1%
Deaths per round 71%+1 pp · Ø 70% better than 26%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Nothing clear
= Stayed the same
Rating at 1.14, Headshots at 49%
▼ Got worse
K/R −0.06, ADR −7.3, Win rate −18 pp, ELO −285

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: June 2026 with 0.89. Last 3 months: 0.80 (at the start 0.86). Just above the average (0.78).

Patterns

From the last 295 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −72 ELO
80 matches · 44% win rate
On Nuke −6 ELO
39 matches · 46% win rate
Between 18:00 and 24:00 +168 ELO, win rate 51%
On Mondays +59 ELO, win rate 47%

ShaShL140k loses the most ELO from match 5 of the day: −72 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.26 · Nuke
  2. Most kills in a match: 50 · Dust 2
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 295 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage126
61% better than 65%
0.80 better than 46%
84.4 better than 37%
1.11 better than 42%
57% of 680 duels better than 60%
36% of 53 situations better than 38%
Dust 271
54% better than 34%
0.84 better than 68%
87.7 better than 60%
1.18 better than 63%
53% of 330 duels better than 36%
44% of 48 situations better than 61%
Anubis45
56% better than 46%
0.81 better than 60%
87.8 better than 64%
1.13 better than 52%
56% of 266 duels better than 58%
38% of 26 situations right on the average
Nuke39
46% better than 20%
0.78 better than 56%
86.4 better than 68%
1.09 better than 58%
55% of 183 duels better than 61%
41% of 29 situations better than 57%
Cache12
67% -
0.87 -
92.5 -
1.24-
62% of 58 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ShaShL140k plays

Across 291 matches ShaShL140k averages K/R 0.81 and ADR 86.1; the rating across the 260 rated matches is 1.14. Most room to improve: Headshot rate at 49%, better than only 25% of level 10 · 3,500+ ELO players. Averages 17.8 kills per match with 49% headshots. The strongest map is Cache with a 67% win rate in 12 matches. In 148 of 295 matches the rating was 1.10 or higher (50%), in 88 it was below 0.90. In 234 matches with detailed stats: 60 4Ks and 4 aces. Best month by rating: June 2026 at 1.23. ShaShL140k loses the most ELO from match 5 of the day (−72 ELO, win rate 44%). Things go best on Mirage (+363 ELO, win rate 61%). Match no. 3 of the day goes best: 70% win rate, +254 ELO. Got weaker: K/R −0.06, ADR −7.3, Win rate −18 pp, ELO −285. Unchanged in recent months: Rating at 1.14, Headshots at 49%. Last 30 days: 94 matches, win rate 57%, net ELO +246.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.