ShAtEl-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (69 matches).
Compared with 700 players in this group, each player over up to their last 100 matches.
Opening
Average42% of opening duels won and so well below the average (49%).
Clutch
Average46% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Weakness36% headshots and so well below the average (44%).
Impact
AverageExactly 3 kills in 3.1% of rounds and so clearly below the average (3.7%).
Utility and deaths
AverageDied in 77% of rounds and so well above the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 5 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.67. Last 3 months: 0.67 (at the start 0.65). Slightly below the average (0.70).
Rating, 1.00 is an average match
Best month: September 2026 with 0.92. Last 3 months: 0.91 (at the start 0.82). Clearly below the average (0.98).
Damage per round (ADR)
Best month: July 2026 with 77.1. Last 3 months: 76.3 (at the start 77.1). Just below the average (77.8).
Share of headshot kills
Best month: August 2026 with 37%. Last 3 months unchanged at 36%. Well below the average (44%).
Matches won (win rate)
Best month: September 2026 with 70%. Last 3 months: 59% (at the start 46%). Well above the average (51%).
Best month: August 2026 with 1,125. Last 3 months: 1,117 (at the start 918).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 50%.
Patterns
From the last 103 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
ShAtEl- loses the most ELO in match 1 of the day: ±0 ELO, 48% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Mirage
- Most kills in a match: 38 · Dust 2
- Highest rating in a match: 1.73 · Dust 2
Maps in detail
from the last 103 matchesCompared with players on the same level who have at least 15 matches on the map.
How ShAtEl- plays
Across 103 matches ShAtEl- averages K/R 0.66, ADR 76.5 and a rating of 0.89. Biggest strength: Clutch 1v1 won at 46%, better than 87% of level 5 players. Most room to improve: Opening duels won at 42%, better than only 7% of level 5 players. Averages 14.8 kills per match with 36% headshots. The strongest map is Nuke with a 67% win rate in 21 matches. In 28 of 103 matches the rating was 1.10 or higher (27%), in 57 it was below 0.90. In 69 matches with detailed stats: 10 4Ks and 3 aces. Best month by rating: September 2026 at 0.92. ShAtEl- loses the most ELO in match 1 of the day (±0 ELO, win rate 48%). Things go best on Mirage (+133 ELO, win rate 59%). Match no. 3 of the day goes best: 61% win rate, +30 ELO. Improved over the last three months: Rating +0.09, Win rate +13 pp, ELO +199. Unchanged in recent months: K/R at 0.67, ADR at 76.3, Headshots at 36%. Last 30 days: 11 matches, win rate 82%, net ELO +57.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.