ShAtEl-

Iran
103 matches tracked 11 matches in 30 days
Last updated:

How does ShAtEl- play?

Rating 0.89 K/R 0.66 ADR 76.5 from 103 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 103 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 17% normal 0.90 to 1.09 17% weak 0.75 to 0.89 17% very weak below 0.75 38%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (69 matches).

Level 5

Compared with 700 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

42% of opening duels won and so well below the average (49%).

Rounds with first kill 11%+1 pp · Ø 10% better than 70%
Opening duels won 42%−7 pp · Ø 49% better than 7%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 87%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 21%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 16%

Weapons and aim

Weakness
Where do the kills come from?

36% headshots and so well below the average (44%).

Headshot rate 36%−8 pp · Ø 44% better than 14%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 0.86−0.11 · Ø 0.97 better than 15%
Pistol kills per match 1.9
Knife kills 17 in 103 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so clearly below the average (3.7%).

2K rounds 11.8%−0.9 pp · Ø 12.7% better than 29%
3K rounds 3.1%−0.6 pp · Ø 3.7% better than 26%
MVPs per match 2.2+0.1 · Ø 2.1 better than 66%
4Ks and aces 10x 4K, 3 aces in 69 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 38%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 42%
Enemies flashed per round 0.18−0.07 · Ø 0.25 better than 33%
Deaths per round 77%+4 pp · Ø 73% better than 14%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Rating +0.09, Win rate +13 pp, ELO +199
= Stayed the same
K/R at 0.67, ADR at 76.3, Headshots at 36%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: August 2026 with 0.67. Last 3 months: 0.67 (at the start 0.65). Slightly below the average (0.70).

Patterns

From the last 103 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
29 matches · 48% win rate

ShAtEl- loses the most ELO in match 1 of the day: ±0 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 38 · Dust 2
  3. Highest rating in a match: 1.73 · Dust 2

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
59% better than 82%
0.66 better than 30%
74.8 better than 35%
0.90 better than 27%
42% of 118 duels better than 15%
38% of 16 situations right on the average
Nuke21
67% better than 90%
0.75 better than 65%
85.4 better than 79%
0.99 right on the average
47% of 113 duels better than 35%
36% of 14 situations better than 41%
Dust 220
60% better than 86%
0.63 better than 17%
73.3 better than 26%
0.87 better than 17%
40% of 126 duels better than 9%
45% of 11 situations better than 73%
Inferno11
45% -
0.67 -
76.0 -
0.91-
54% of 63 duels -
67% of 3 situations -
Ancient10
60% -
0.61 -
72.5 -
0.78-
39% of 77 duels -
33% of 3 situations -
Anubis9
44% -
0.63 -
75.8 -
0.81-
38% of 60 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ShAtEl- plays

Across 103 matches ShAtEl- averages K/R 0.66, ADR 76.5 and a rating of 0.89. Biggest strength: Clutch 1v1 won at 46%, better than 87% of level 5 players. Most room to improve: Opening duels won at 42%, better than only 7% of level 5 players. Averages 14.8 kills per match with 36% headshots. The strongest map is Nuke with a 67% win rate in 21 matches. In 28 of 103 matches the rating was 1.10 or higher (27%), in 57 it was below 0.90. In 69 matches with detailed stats: 10 4Ks and 3 aces. Best month by rating: September 2026 at 0.92. ShAtEl- loses the most ELO in match 1 of the day (±0 ELO, win rate 48%). Things go best on Mirage (+133 ELO, win rate 59%). Match no. 3 of the day goes best: 61% win rate, +30 ELO. Improved over the last three months: Rating +0.09, Win rate +13 pp, ELO +199. Unchanged in recent months: K/R at 0.67, ADR at 76.3, Headshots at 36%. Last 30 days: 11 matches, win rate 82%, net ELO +57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.