Sh4maNn

Denmark
95 matches tracked 23 matches in 30 days
Last updated:

How does Sh4maNn play?

Rating 0.87 K/R 0.64 ADR 75.2 from 95 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 95 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 4% good 1.10 to 1.29 13% normal 0.90 to 1.09 27% weak 0.75 to 0.89 20% very weak below 0.75 34%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (74 matches).

Level 5

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

40% of opening duels won and so well below the average (49%).

Rounds with first kill 8%−2 pp · Ø 10% better than 26%
Opening duels won 40%−9 pp · Ø 49% better than 2%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 91%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 22%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 5%

Weapons and aim

Average
Where do the kills come from?

0.85 K/D and so clearly below the average (0.97).

Headshot rate 39%−5 pp · Ø 44% better than 26%
AWP share of kills 1%−10 pp · Ø 11% better than 8%
K/D 0.85−0.12 · Ø 0.97 better than 13%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (3.7%).

2K rounds 11.3%−1.6 pp · Ø 12.9% better than 19%
3K rounds 2.6%−1.1 pp · Ø 3.7% better than 9%
MVPs per match 1.7−0.5 · Ø 2.2 better than 10%
4Ks and aces 10x 4K, 2 aces in 74 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.25).

Utility hit rate 40%+5 pp · Ø 35% better than 84%
Utility damage per round 6.8+3.0 · Ø 3.8 better than 93%
Enemies flashed per round 0.50+0.25 · Ø 0.25 better than 94%
Deaths per round 75%+2 pp · Ø 73% better than 32%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.04
= Stayed the same
Rating at 0.88, ADR at 74.9, Headshots at 39%, Win rate at 58%, ELO at 1,158
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: September 2026 with 0.64. Last 3 months: 0.64 (at the start 0.60). Clearly below the average (0.71).

Patterns

From the last 95 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −12 ELO
28 matches · 46% win rate

Sh4maNn loses the most ELO in match 1 of the day: −12 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.86 · Inferno
  2. Most kills in a match: 30 · Cache
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 95 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke24
54% better than 61%
0.65 better than 20%
77.2 better than 44%
0.91 better than 26%
35% of 86 duels better than 4%
44% of 18 situations better than 67%
Ancient22
68% better than 94%
0.64 better than 20%
75.9 better than 38%
0.87 better than 19%
44% of 88 duels better than 22%
63% of 8 situations better than 95%
Inferno21
48% better than 42%
0.60 better than 12%
71.1 better than 18%
0.86 better than 16%
42% of 92 duels better than 13%
38% of 8 situations better than 53%
Mirage9
56% -
0.56 -
70.0 -
0.75-
36% of 42 duels -
40% of 5 situations -
Anubis7
57% -
0.62 -
75.8 -
0.81-
54% of 39 duels -
33% of 3 situations -
Cache5
60% -
0.67 -
74.9 -
0.92-
47% of 17 duels -
0% of 3 situations -
Vertigo4
75% -
0.83 -
91.5 -
1.10-
50% of 18 duels -
50% of 2 situations -
Dust 23
67% -
0.71 -
74.4 -
0.91-
44% of 9 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sh4maNn plays

Across 95 matches Sh4maNn averages K/R 0.64, ADR 75.2 and a rating of 0.87. Biggest strength: Utility damage per round at 6.8, better than 93% of level 5 players. Most room to improve: Opening duels won at 40%, better than only 2% of level 5 players. Averages 14.0 kills per match with 39% headshots. The strongest map is Ancient with a 68% win rate in 22 matches. In 18 of 95 matches the rating was 1.10 or higher (19%), in 51 it was below 0.90. In 74 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: June 2026 at 0.90. Sh4maNn loses the most ELO in match 1 of the day (−12 ELO, win rate 46%). Things go best on Ancient (+52 ELO, win rate 68%). Match no. 2 of the day goes best: 65% win rate, +9 ELO. Improved over the last three months: K/R +0.04. Unchanged in recent months: Rating at 0.88, ADR at 74.9, Headshots at 39%, Win rate at 58%, ELO at 1,158. Last 30 days: 23 matches, win rate 61%, net ELO +69.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.