Sh3l1By

Russia
On FACEIT since 2020 101 matches tracked 41 matches in 30 days
ELO ▲ 93
2,085
30-day peak: 2,085
Rank EU
#189,754
Russia #53,559 in Russia
Last updated:

How does Sh3l1By play?

Rating 0.92 K/R 0.66 ADR 71.5 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 101 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 11% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 33%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 8%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Weakness
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 10%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 0.91−0.11 · Ø 1.02 better than 12%
Pistol kills per match 2.5
Knife kills 2 in 101 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (4.1%).

2K rounds 11.5%−1.8 pp · Ø 13.3% better than 9%
3K rounds 2.8%−1.3 pp · Ø 4.1% better than 6%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 14x 4K, 3 aces in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

0.02 enemies flashed per round and so well below the average (0.28).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 25%
Enemies flashed per round 0.02−0.26 · Ø 0.28 better than 1%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Sh3l1By is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 101 matches, all from the last 3 months.

Kills per round (K/R)

0.65
AugSepOct

Patterns

From the last 101 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −1 ELO
29 matches · 41% win rate
In match 2 of the day +28 ELO
27 matches · 44% win rate
On Tuesdays −23 ELO, win rate 43%

Sh3l1By loses the most ELO in match 1 of the day: −1 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 25 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 1.90 · Mirage

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
54% better than 61%
0.68 better than 24%
74.4 better than 21%
0.95 better than 26%
55% of 174 duels better than 74%
21% of 34 situations better than 10%
Anubis15
47% better than 32%
0.63 better than 7%
67.6 better than 3%
0.88 better than 7%
50% of 46 duels better than 43%
42% of 12 situations better than 62%
Dust 215
47% better than 33%
0.66 better than 14%
71.5 better than 9%
0.94 better than 19%
30% of 57 duels better than 1%
17% of 12 situations better than 6%
Ancient13
38% -
0.65 -
72.1 -
0.92-
40% of 60 duels -
50% of 8 situations -
Cache9
56% -
0.63 -
66.3 -
0.93-
54% of 35 duels -
33% of 3 situations -
Nuke3
33% -
0.53 -
61.0 -
0.73-
33% of 15 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Sh3l1By plays

Across 101 matches Sh3l1By averages K/R 0.66, ADR 71.5 and a rating of 0.92. Most room to improve: Damage per round (ADR) at 71.5, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 14.3 kills per match with 41% headshots. The strongest map is Mirage with a 54% win rate in 46 matches. In 25 of 101 matches the rating was 1.10 or higher (25%), in 53 it was below 0.90. In 101 matches with detailed stats: 14 4Ks and 3 aces. Sh3l1By loses the most ELO in match 1 of the day (−1 ELO, win rate 41%). Things go best on Mirage (+55 ELO, win rate 54%). Last 30 days: 41 matches, win rate 51%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.