Sh1roOni

South Korea
On FACEIT since 2024 229 matches tracked 21 matches in 30 days
Last updated:

How does Sh1roOni play?

Rating 0.96 (from 179 matches) K/R 0.70 ADR 78.6 from 229 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 179 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (159 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 46%−3 pp · Ø 49% better than 17%

Clutch

Average
Last one alive

12% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 47%+9 pp · Ø 38% better than 90%
Clutch 1v2 won 12%−9 pp · Ø 21% better than 5%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (48%).

Headshot rate 51%+3 pp · Ø 48% better than 74%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 0.94−0.03 · Ø 0.97 better than 26%
Pistol kills per match 2.6
Knife kills 2 in 229 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so just below the average (12.8%).

2K rounds 12.6%−0.2 pp · Ø 12.8% better than 35%
3K rounds 3.6%−0.2 pp · Ø 3.8% better than 36%
MVPs per match 2.1−0.1 · Ø 2.2 better than 36%
4Ks and aces 19x 4K, 3 aces in 159 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 34%−2 pp · Ø 36% better than 42%
Utility damage per round 4.4+0.3 · Ø 4.1 better than 58%
Enemies flashed per round 0.35+0.08 · Ø 0.27 better than 72%
Deaths per round 75%+2 pp · Ø 73% better than 20%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 51%
▼ Got worse
K/R −0.05, Rating −0.12, ADR −4.9, Win rate −3 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.84
AprMayJunJulAugSepOct

Best month: October 2026 with 0.84. Last 3 months: 0.69 (at the start 0.74). Just below the average (0.71).

Patterns

From the last 229 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −32 ELO
59 matches · 42% win rate
On Anubis −32 ELO
42 matches · 43% win rate
Between 18:00 and 24:00 +68 ELO, win rate 45%
On Thursdays −33 ELO, win rate 43%

Sh1roOni loses the most ELO on Dust 2: −32 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Highest rating in a match: 2.29 · Anubis
  3. Most kills in a match: 36 · Overpass

Maps in detail

from the last 229 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
57% better than 72%
0.69 better than 33%
77.5 better than 39%
0.97 better than 37%
49% of 191 duels better than 42%
64% of 22 situations better than 96%
Dust 259
42% better than 25%
0.70 better than 38%
76.5 better than 33%
0.97 better than 36%
40% of 212 duels better than 6%
56% of 25 situations better than 89%
Anubis42
43% better than 25%
0.70 better than 38%
77.9 better than 41%
0.95 better than 31%
45% of 166 duels better than 22%
44% of 16 situations better than 63%
Ancient36
67% better than 90%
0.70 better than 37%
80.7 better than 53%
0.90 better than 18%
46% of 162 duels better than 26%
25% of 12 situations better than 21%
Nuke13
54% -
0.76 -
82.8 -
1.07-
56% of 25 duels -
40% of 5 situations -
Inferno9
56% -
0.75 -
84.2 -
1.02-
54% of 57 duels -
0% of 2 situations -
Cache6
17% -
0.65 -
78.1 -
0.61-
55% of 11 duels -
-
Overpass3
67% -
0.89 -
87.9 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Sh1roOni plays

Across 229 matches Sh1roOni averages K/R 0.70 and ADR 78.6; the rating across the 179 rated matches is 0.96. Biggest strength: Clutch 1v1 won at 47%, better than 90% of level 8 players. Most room to improve: Opening duels won at 46%, better than only 17% of level 8 players. Averages 15.6 kills per match with 51% headshots. The strongest map is Ancient with a 67% win rate in 36 matches. In 59 of 179 matches the rating was 1.10 or higher (33%), in 82 it was below 0.90. In 159 matches with detailed stats: 19 4Ks and 3 aces. Best month by rating: October 2026 at 1.17. Sh1roOni loses the most ELO on Dust 2 (−32 ELO, win rate 42%). Things go best in match 1 of the day (+64 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, +64 ELO. Got weaker: K/R −0.05, Rating −0.12, ADR −4.9, Win rate −3 pp. Unchanged in recent months: Headshots at 51%. Last 30 days: 21 matches, win rate 48%, net ELO +34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.